!DEFAULT { color 1 1 1 1 fontsize 8 12 #font id; textstyle 1 font threewave } Console { rect 0 0 640 48 #monospace time 3000 } NetGraph { rect 592 432 48 48 bgcolor 0.25 0.25 0.25 0.25 fill } NetGraphPing { rect 592 432 48 12 textalign R } # the WeaponList has to get a little funky to be able to handle all the legacyhud tricks: # W and H are the size of EACH weapon, not the total # and for the horizontal weaponlist (textalign C) X is the point to center around # setting "fill" on the weaponlist draws any weapon that you have OR have ammo for: very handy in TDM WeaponList { rect 0 80 48 16 color 0.25 0.25 1 0.75 bgcolor 0.25 0.25 0.25 0.75 fontsize 12 16 } StatusBar_HealthIcon { rect 260 420 24 24 model "models/players/mynx/head.md3" image "models/players/mynx/head_pm.skin" angles 0 180 0 0 offset -12 -0.5 -3 color 0.25 0.75 1 1 } StatusBar_HealthCount { rect 240 448 48 24 font idblock fontsize 16 24 textalign R textstyle 1 } StatusBar_AmmoIcon { rect 312 428 16 16 } StatusBar_AmmoCount { rect 302 448 36 16 font idblock fontsize 12 16 textalign C textstyle 1 } StatusBar_ArmorIcon { rect 352 420 24 24 #angles 0 180 0 0 #Draw3D } StatusBar_ArmorCount { rect 352 448 48 32 font idblock fontsize 16 24 textstyle 1 } FPS { rect 0 0 640 12 color 1 1 1 0.5 textalign R } GameTime { rect 0 24 640 16 fontsize 12 16 textalign R monospace } GameType { rect 0 32 640 24 fontsize 16 24 textalign C color 1 1 0.5 1 } WarmupInfo { rect 0 64 640 16 fontsize 12 16 textalign C } SpecMessage { rect 0 80 640 16 fontsize 12 16 textalign C } FollowMessage { rect 0 16 640 12 textalign C } PlayerSpeed { rect 0 12 640 12 color 1 1 1 0.5 textalign R } TargetName { rect 0 256 640 12 textalign C time 500 } TargetStatus { rect 0 268 640 12 textalign C time 500 color 0.5 1 1 1 } VoteMessageArena { rect 0 60 640 16 fontsize 12 16 textalign C } VoteMessageWorld { rect 0 76 640 16 fontsize 12 16 textalign C color 1 1 0 1 } !DEFAULT { textalign R; fontsize 16 20; } Score_Limit { rect 0 420 32 20; bgcolor 0.5 0.5 0.5 0.5; fill; } Score_OWN { rect 0 440 32 20; bgcolor 1 1 1 0.5; fill; } Score_NME { rect 0 460 32 20; bgcolor 0 1 0 0.5; fill; } !DEFAULT { textalign L; fontsize 8 12; } Chat1 { rect 0 396 640 12; time 3000; } Chat2 { rect 0 384 640 12; time 3000; } Chat3 { rect 0 372 640 12; time 3000; } Chat4 { rect 0 360 640 12; time 3000; } Chat5 { rect 0 348 640 12; time 3000; } Chat6 { rect 0 336 640 12; time 3000; } Chat7 { rect 0 324 640 12; time 3000; } Chat8 { rect 0 312 640 12; time 3000; } # that's all the DM stuff !DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; } Team1 { rect 0 396 640 12; monospace; } Team2 { rect 0 384 640 12; monospace; } Team3 { rect 0 372 640 12; monospace; } Team4 { rect 0 360 640 12; monospace; } Team5 { rect 0 348 640 12; monospace; } Team6 { rect 0 336 640 12; monospace; } Team7 { rect 0 324 640 12; monospace; } Team8 { rect 0 312 640 12; monospace; } !DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; } PowerUp1_Icon { rect 608 264 32 32; } # also used for the O/D indicator in CTFS PowerUp1_Time { rect 544 264 64 32; } PowerUp2_Icon { rect 608 232 32 32; } PowerUp2_Time { rect 544 232 64 32; } PowerUp3_Icon { rect 608 200 32 32; } PowerUp3_Time { rect 544 200 64 32; } PowerUp4_Icon { rect 608 168 32 32; } PowerUp4_Time { rect 544 168 64 32; } FlagStatus_OWN { rect 40 440 20 20; color 1 1 1 1; } FlagStatus_NME { rect 40 460 20 20; color 0 1 0 1; } !DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font threewave; fontsize 12 16; } TeamCount_OWN { rect 620 48 20 20; fill; } TeamIcon_OWN { rect 600 48 20 20; fill; image "models/players/mynx/icon_pm.tga"; } TeamCount_NME { rect 620 72 20 20; fill; } TeamIcon_NME { rect 600 72 20 20; fill; image "models/players/sarge/icon_pm.tga"; }