!DEFAULT { fontsize 6 10 font id textstyle 1 monospace } NetGraph { rect 592 432 48 48 bgcolor 0.25 0.25 0.25 0.25 fill } NetGraphPing { rect 592 432 48 12 textalign C } WeaponList { rect 0 80 60 16 color 0.25 0.25 1 0.75 fontsize 12 16 } StatusBar_HealthIcon { rect 280 440 40 40 image "models/players/mynx/icon_pm.tga" } StatusBar_HealthCount { rect 320 440 40 40 font idblock fontsize 32 40 textstyle 0 } StatusBar_ArmorIcon { rect 440 440 40 40 } StatusBar_ArmorCount { rect 480 440 40 40 font idblock fontsize 32 40 textstyle 0 } StatusBar_AmmoIcon { rect 80 440 40 40 } StatusBar_AmmoCount { rect 120 440 40 40 font idblock fontsize 32 40 textstyle 0 } FPS { rect 0, 20, 640, 12 color 1, 1, 1, 1 fontsize 12 16 textalign R color 0, 0, 0, 0 # disabled } GameTime { rect 0, 0, 640, 16 fontsize 12 16 textalign R monospace } GameType { rect 0, 16, 640, 24 fontsize 20 textalign C color 1, 1, 0, 1 } WarmupInfo { rect 0, 40, 640, 24 fontsize 14 textalign C color 1, 0, 0, 1 } FollowMessage { rect 0, 64, 640, 12 textalign C } SpecMessage { rect 0, 80, 640, 16 fontsize 16 textalign C } FragMessage { rect 0, 80, 640, 16 fontsize 16 textalign C time 1500 fade 1, 1, 1, 0.5 } RankMessage { rect 0, 96, 640, 12 textalign C time 1500 fade 1, 1, 1, 0.5 } PlayerSpeed { color 0, 0, 0, 0 # disabled } ItemPickup { color 0, 0, 0, 0 # disabled } ItemPickupIcon { color 0, 0, 0, 0 # disabled } TargetName { color 0, 0, 0, 0 # disabled } TargetStatus { color 0, 0, 0, 0 # disabled } Chat1 { rect 0, 372, 640, 12; time 3000; } Chat2 { rect 0, 360, 640, 12; time 3000; } Chat3 { rect 0, 348, 640, 12; time 3000; } Chat4 { rect 0, 336, 640, 12; time 3000; } # disabled Chat5 { } # disabled Chat6 { } # disabled Chat7 { } # disabled Chat8 { } VoteMessageArena { rect 0, 60, 640, 16 fontsize 6 textalign C } VoteMessageWorld { rect 0, 76, 640, 16 fontsize 6 textalign C color 1, 1, 0, 1 } Score_Limit { rect 0, 420, 32, 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; } Score_OWN { rect 0, 440, 32, 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; color T; } Score_NME { rect 0, 460, 32, 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; color E; } # that's all the DM stuff !DEFAULT { bgcolor 0.5 0.5 0.5 0.25; textalign R; fontsize 8 12; } Team1 { rect 0, 372, 640, 12; color T; } Team2 { rect 0, 360, 640, 12; color T; } Team3 { rect 0, 348, 640, 12; color T; } Team4 { rect 0, 336, 640, 12; color T; } Team5 { rect 0, 324, 640, 12; color T; } Team6 { rect 0, 312, 640, 12; color T; } Team7 { rect 0, 300, 640, 12; color T; } Team8 { rect 0, 288, 640, 12; color T; } !DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; } PowerUp1_Icon { rect 608, 264, 32, 32; } # also used for the O/D indicator in CTFS PowerUp1_Time { rect 544, 264, 64, 32; } PowerUp2_Icon { rect 608, 232, 32, 32; } PowerUp2_Time { rect 544, 232, 64, 32; } PowerUp3_Icon { rect 608, 200, 32, 32; } PowerUp3_Time { rect 544, 200, 64, 32; } PowerUp4_Icon { rect 608, 168, 32, 32; } PowerUp4_Time { rect 544, 168, 64, 32; } # note: team coloring for images needs BGCOLOR alpha to be non-zero FlagStatus_OWN { rect 608 400 32 32; bgcolor 1 1 1 1; color T; } FlagStatus_NME { rect 568 400 32 32; bgcolor 1 1 1 1; color E; } !DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font id; fontsize 12 16; } TeamCount_OWN { rect 620, 40, 20, 20; color T; fill; } TeamIcon_OWN { rect 600, 40, 20, 20; image "models/players/mynx/icon_pm.tga"; } TeamCount_NME { rect 620, 64, 20, 20; color E; fill; } TeamIcon_NME { rect 600, 64, 20, 20; image "models/players/sarge/icon_pm.tga"; }