!DEFAULT { draw2d color 1.0 1.0 1.0 1.0 bgcolor 0.5 0.5 0.5 0.5 fontsize 12 12 font ed3 textalign C valign C align C draw2d } Accuracy { color 0 1 0 0.75 rect 283 445 0 0 textalign C fontsize 6 } AmmoMessage { color 1 1 0 1 rect 0 340 640 16 time 1166 fadeout 333 textalign C fontsize 12 } # draw all 3d stuff before 2d? AttackerIcon { draw3d color E rect 625 15 16 16 time 7000 } WeaponList { color 1 1 1 1 bgcolor 0.3 0.3 1.0 0.5 rect 2 100 64 200 size 56 20 align L valign C icon 2 4 13 13 select 0 0 38 20 count 24 6 10 16 textalign C fontsize 10 time 0 } Console { font ed3 rect 0 0 640 30 fontsize 9 time 4000 fadeout 100 } MOTD { font ed3 rect 8 322 200 120 textalign L valign B fontsize 7 bgcolor 0.4 0.4 0.4 0.5 color 1 1 1 1 fadeout 500 fill } // Will be displayed during intermission for playerstats MOTD { font ed3 monospace textalign L valign B rect 8 472 0 0 fontsize 6 7 bgcolor 0.4 0.4 0.4 0.5 fill show 32 time 999999 } #FPS { # rect 620 20 20 -19 # fontsize 7 # textalign R # show 5 #font ed3 #} #PlayerSpeed #{ # rect 0 14 638 14 # textalign R #} GameTime { fontsize 7 rect 0 0 640 10 textalign R style 1 shadow } #ItemPickup #{ # rect 21 466 40 8 # #rect 344 439 16 16 # fontsize 7 # textalign L # time 1000 #} ItemPickupIcon { color 1 1 1 1 bgcolor 0.5 0.5 0.5 0.5 rect 4 460 16 16 time 1000 } FlagStatus_OWN { rect 600 457 20 10 } FlagStatus_NME { rect 620 457 20 10 } FlagTime_OWN { rect 595 450 32 8; fontsize 7; color T; textalign C; font ed3 } FlagTime_NME { rect 614 450 32 8; fontsize 7; color E; textalign C; font ed3 } !DEFAULT { font ed3; fontsize 10; textalign C; valign B; } Score_Limit { rect 577 469 32 11; } // own score border // horizontal lines Fill { rect 600 467 20 1; bgcolor 1 1 1 0.7} Fill { rect 600 479 20 1; bgcolor 1 1 1 0.7} // vectical lines Fill { rect 600 468 1 11; bgcolor 1 1 1 0.7} Fill { rect 619 468 1 11; bgcolor 1 1 1 0.7} Fill { rect 600 467 20 15; bgcolor T 0.075} Score_OWN { rect 603 468 15 11} Fill { rect 620 467 20 15; bgcolor E 0.25} Score_NME { rect 623 468 15 11} FragMessage { rect 0 92 640 32 fontsize 10 textalign C time 200 fadeout 300 font ed3 shadow } RankMessage { rect 0 106 640 32 fontsize 12 textalign C time 1200 fadeout 5000 gtmask 1+2+4 } AttackerName { rect 630 40 10 2 fontsize 10 textalign R shadow time 7000 } GameType { rect 550 35 128 24 color 0.7 0.7 0.7 0.7 fontsize 10 font ed3 textalign L shadow show 58 } WarmupInfo { rect 0 24 640 16 fontsize 10 textalign C } SpecMessage { rect 0 386 640 32 fontsize 12 textalign C valign B color 1 1 1 0.8 time 15000 fadeout 5000 } FollowMessage { rect 0 32 640 32 textalign C fontsize 20 shadow } KillMessage { rect 0 400 640 20 textalign C fontsize 12 time 5000 } VoteMessageWorld { rect 2 40 640 16 fontsize 8 textalign L color 1 1 0 1 } !DEFAULT { color 1 1 1 1; fontsize 10; textalign L; time 9500; fadeout 500; font ed3 } ChatInput { color 1 1 1 1 rect 45 55 800 0 fontsize 8 } !DEFAULT { bgcolor 0 0 0 0; textalign R; font ed3; fontsize 12 16; } PowerUp0_Icon # special element for flag { // draw3d color 1 1 1 0.5 rect 335 435 14 14 } PowerUp1_Icon { rect 620 360 16 16 } PowerUp1_Time { rect 600 360 16 16 } PowerUp2_Icon { rect 620 380 16 16 } PowerUp2_Time { rect 600 380 16 16 } PowerUp3_Icon { rect 620 400 16 16 } PowerUp3_Time { rect 600 400 16 16 } PowerUp4_Icon { rect 620 420 16 16 } PowerUp4_Time { rect 600 420 16 16 } !DEFAULT { time 10000 font ed3 fadeout 0 textalign L bgcolor 0 1 1 0.5 fontsize 8 size 80 64 24 24 // lengths for team overlay fields: name, location, ammo, health } TargetName { rect 0 256 640 12 textalign C time 500 fadeout 500 } /* TargetStatus { rect 0 268 640 12 textalign C time 500 color 0.5 1 1 1 fadeout 500 } */ StatusBar_HealthIcon { rect 235 437 12 12 image "models/players/tankjr/icon_pm.tga" } StatusBar_ArmorIcon { draw2d rect 390 435 12 14 } StatusBar_AmmoIcon { draw2d rect 290 435 14 16; } StatusBar_AmmoCount { rect 295 400 48 50 fontsize 14 textalign C font ed3 shadow } StatusBar_ArmorCount { rect 365 400 48 50 fontsize 14 textalign l font ed3 shadow } StatusBar_HealthCount { rect 225 400 48 50 fontsize 14 textalign R font ed3 shadow } StatusBar_HealthBar //top left { rect 55 452 220 10 color 0 0 1 0.5; size 0 100; style 2+4+8; align R; fill; image "hud/cpm/bar.tga" } StatusBar_HealthBar //bottom left { rect 55 465 220 10; size 100 200; style 2+4+8; color 0 0 1 0.5; fill; align R; image "hud/cpm/bar.tga" } StatusBar_ArmorBar //top right { rect 365 452 220 10 size 0 50; style 2+4+8; align L; fill; color 0 0 1 0.5; image "hud/cpm/bar.tga" } StatusBar_ArmorBar //bottom right { rect 365 465 220 10 size 50 100; style 2+4+8; color 0 0 1 0.5; fill; align L; image "hud/cpm/bar.tga" } StatusBar_AmmoBar { rect 280 452 80 10 #bgcolor 1 0 0 0.55; color 1 1 1 0.5; size 0 50; align c; valign c; style 14; fill; image "hud/cpm/bar.tga" } StatusBar_AmmoBar { rect 280 465 80 10 #bgcolor 1 0 0 0.5; color 1 1 1 0.5; size 50 100; align c; valign c; style 14; fill; image "hud/cpm/bar.tga" } Fill {bgcolor 1 1 1 0.07;rect 280 463 80 2} # divider image # armor bar seperator gradient { color 1 1 1 1 image "hud/cpm/grad_right.tga" rect 365 463 220 2 } image # health bar seperator gradient { color 1 1 1 1 image "hud/cpm/grad_right.tga" rect 55 463 220 2 texture 1 0 0 1 }