!DEFAULT { draw2d color 1.0 1.0 1.0 1.0 bgcolor 0.5 0.5 0.5 0.5 fontsize 8 12 font ed1 textalign C valign C align C draw2d } AmmoMessage { color 1 1 0 1 rect 0 340 640 16 time 1500 fadeout 250 textalign C fontsize 12 160 fadeout 250 textalign C fontsize 12 16 } #AttackerIcon #{ # draw3d # color E # rect 600 60 32 32 # time 7000 #} StatusBar_AmmoIcon { draw2d rect 620 440 16 16 } StatusBar_ArmorIcon { draw2d rect 580 460 16 16 } #StatusBar_HealthIcon #{ # draw2d # color 1 1 1 # rect 288 420 56 56 #} StatusBar_AmmoCount { rect 581 440 36 16 font idblock fontsize 12 16 textalign R } StatusBar_ArmorCount { rect 600 460 36 16 font idblock fontsize 12 16 textalign L } StatusBar_HealthCount { rect 540 460 36 16 font idblock fontsize 12 16 textalign R } #WeaponList #{ # color 1 1 1 1 # bgcolor 0.5 0.6 0.7 0.4 # rect 319 370 1 50 # size 32 48 # align C # valign C # icon 4 20 24 24 # select 0 0 32 48 # count 0 3 32 14 # fontsize 12 # textalign C # time 1000 # fadeout 200 #} #Rewards #{ # color 1 1 1 # bgcolor 0.5 0.5 0.5 0.5 # rect 170 80 300 56 # size 28 28 # align c # valign t # icon 0 0 28 28 # count 0 -14 28 28 # textalign C # fontsize 14 # time 1500 # fadeout 250 #} # PLACE ABOVE CHAT CenterPrint { color 1 1 1 1 rect 320 132 0 40 textalign C fontsize 12 time 3500 fadeout 500 } #NetGraph #{ # rect 592 432 48 48 # bgcolor 0.25 0.25 0.25 0.25 # fill #} # PLACE BELOW FPS NetGraphPing { rect 0 22 640 12 fontsize 8 12 font ed1 textalign R } Console { font id rect 0 0 640 48 fontsize 6 10 time 3000 fadeout 250 } MOTD { font ed0 rect 8 322 200 90 textalign L valign B fontsize 8 bgcolor 0.2 0.3 0.4 0.5 color 1 1 1 1 fadeout 500 fill } // Will be displayed during intermission for playerstats MOTD { font ed0 monospace textalign L valign B rect 8 472 0 0 fontsize 7 9 bgcolor 0.4 0.3 0.4 0.5 fill show 100000b time 999999 } FPS { rect 0 12 640 12 fontsize 8 12 font ed1 textalign R } Image { rect 0 460 16 16 image "hud/kyto/kyto_ups.tga" } PlayerSpeed { rect 20 462 36 16 font idblock fontsize 10 14 textalign L } GameTime { rect 0 0 640 12 fontsize 10 14 font ed1 textalign R style 111b } #ItemPickup #{ # rect 40 397 40 8 # fontsize 8 # textalign L # time 1000 #} #ItemPickupIcon #{ # color 1 1 1 1 # bgcolor 0.5 0.5 0.5 0.5 # rect 4 384 32 32 # time 1000 #} FlagStatus_OWN { rect 450 460 24 16 } FlagStatus_NME { rect 474 460 24 16 } FlagTime_OWN { rect 450 445 24 16; fontsize 10; color T; textalign C; font ed1 } FlagTime_NME { rect 474 445 24 16; fontsize 10; color E; textalign C; font ed1 } !DEFAULT { font idblock fontsize 10 14 textalign C } #Score_Limit { rect 0 440 24 16; bgcolor 0.4 0.4 0.4 0.5; fill } #Score_OWN { rect 24 440 24 16; bgcolor T 0.075; fill } #Score_NME { rect 48 440 24 16; bgcolor E 0.333; fill } !DEFAULT { font ed1 } #FragMessage #{ # rect 0 92 640 32 # fontsize 14 # textalign C # time 1200 # fadeout 300 #} #RankMessage #{ # rect 0 106 640 32 # fontsize 12 # textalign C # time 1200 # fadeout 500 #} #AttackerName #{ # rect 600 100 40 10 # fontsize 10 # textalign R # shadow # time 7000 #} #GameType #{ # rect 0 32 640 24 # fontsize 24 # textalign C # color 1 1 1 1 # time 5000 #} WarmupInfo { rect 0 40 640 24 fontsize 16 textalign C } #SpecMessage #{ # rect 0 386 640 32 # fontsize 12 # textalign C # valign B # color 1 1 1 0.8 # time 15000 # fadeout 5000 #} FollowMessage { rect 0 450 640 32 textalign C fontsize 20 } KillMessage { color 1 1 1 1 rect 0 340 640 16 time 1500 fadeout 250 textalign C fontsize 12 16 } VoteMessageWorld { rect 0 76 640 16 fontsize 12 16 textalign C color 1 1 0 1 } !DEFAULT { color 1 1 1 1; fontsize 10; textalign L; time 9500; fadeout 500 } ChatInput { color 1 1 1 1 rect 0 408 640 12 fontsize 10 } !DEFAULT { bgcolor 0 0 0 0; font idblock fontsize 12 16 textalign R } PowerUp0_Icon # special element for flag { draw2d color 1 1 1 1 rect 620 340 16 16 } PowerUp1_Icon { rect 620 360 16 16 } PowerUp1_Time { rect 581 360 36 16 } PowerUp2_Icon { rect 620 380 16 16 } PowerUp2_Time { rect 581 380 36 16 } PowerUp3_Icon { rect 620 400 16 16 } PowerUp3_Time { rect 581 400 36 16 } PowerUp4_Icon { rect 620 420 16 16 } PowerUp4_Time { rect 581 420 36 16 } !DEFAULT { time 10000 font ed1 fadeout 0 textalign L bgcolor 0 1 1 0.5 fontsize 10 } Chat1 { rect 0 396 640 12 } Chat2 { rect 0 384 640 12 } Chat3 { rect 0 372 640 12 } Chat4 { rect 0 360 640 12 } Chat5 { rect 0 348 640 12 } Chat6 { rect 0 336 640 12 } Chat7 { rect 0 324 640 12 } Chat8 { rect 0 312 640 12 } !DEFAULT { time 10000 font ed1 fadeout 0 textalign L bgcolor 0 1 1 0.5 fontsize 7 size 36 36 16 16 // lengths for team overlay fields: name, location, ammo, health } Team1 { rect 0 244 135 8; bgcolor 0.4 0.4 0.4 0.5; fill; } Team2 { rect 0 252 135 8; bgcolor 0.6 0.6 0.6 0.5; fill; } Team3 { rect 0 260 135 8; bgcolor 0.4 0.4 0.4 0.5; fill; } Team4 { rect 0 268 135 8; bgcolor 0.6 0.6 0.6 0.5; fill; } Team5 { rect 0 276 135 8; bgcolor 0.4 0.4 0.4 0.5; fill; } Team6 { rect 0 284 135 8; bgcolor 0.6 0.6 0.6 0.5; fill; } Team7 { rect 0 292 135 8; bgcolor 0.4 0.4 0.4 0.5; fill; } Team8 { rect 0 300 135 8; bgcolor 0.6 0.6 0.6 0.5; fill; } #TargetName #{ # rect 0 256 640 12 # textalign C # time 500 # fadeout 500 #} #TargetStatus #{ # rect 0 268 640 12 # textalign C # time 500 # color 0.5 1 1 1 # fadeout 500 #}