// affects only movements/items Config { Name: "CPM ruleset" Date: "23 Apr 2011" Author: "Cyrax" } Physics: 7; // Air physisc, bit values: // 1 - direction control in air // 2 - strafe control in air // 4 - air stop control // CPM physics = 1+2+4 Accelerate: 15; // ground acceleration // set to 15 for CPM physics Friction: 8; // ground friction // set to 8 for CPM physics Z Knockback: 40; Z Self Knockback: 40; // Extra knockback added to direction vector in case of radius(splash) damage // CPM physics = 40 PM Flags: Double Jump + Slope Jumps; Jump Velocity: 270, 120; Spawn System: 1; // 0 - vq3 - select random furthest spot // 1 - new - random furthest + avoid unsafe spots Ammo Behavior: 2, 3, 0; // First value is ammo from weapons on map // 0 - VQ3 behavior // 1 - QL behavior // 2 - CPM behavior // 3 - ED behavior // Second value is ammo dropped by dead // 0 - same as weapon pickup VQ3/QL // 1 - same as ammo pickup // 2 - remaining ammo in weapon (max is weapon pickup) // 3 - remaining ammo in weapon (max is ammo pickup) / CPM // 4 - remaining ammo (no max) // Third value is override for ammo given when first time picking up a weapon // 0 - no override // 1 - same as weapon pickup // 2 - same as ammo pickup