Config { Name: "Excessive v5.0 Railgun Edition"; Date: "21 Apr 2011"; Author: "Cyrax"; } Misc { g_unlagged: 1; g_speed: 400; g_gravity: 800; PM Flags: double jump + slope jumps; Weapons: no; // no weapons on the map Default Weapon: no; // let player chose Start Weapons: all - pg - rl - grapple; Items: ArmorShard + ArmorCombat + Armor Body + Teleporter + Medkit; Ammos: no; // no ammos on the map Drop Enable: Flags; Drop On Death: No; Switch Time[*]: 1; // raise/drop time Inactivity Spectator: 0; Game Flags: No Self Damage; Health: 300; Health Soft Limit: 300; Health Hard Limit: 300; Health Regen: 1000; Health Regen Amount: 5; Armor Soft Limit: 200 Armor Hard Limit: 200 Gib: 1; Respawn Time: 1700; Regen Factor: 50; Battlesuit Factor: 0.5; Armor System { Red Limit: 200; Green Quality: 0.5; Red Quality: 0.75; } } Weapons { Suicide { Radius: 100; Style: 1; } Gauntlet { Damage: 750; Knockback[*]: 400; // will work as limit for "damage" knockback style Knockback Style[*]: damage; // use given damage for knockback calculation } Machinegun { Ammo: 500; Respawn Ammo: 500; Cycle: 50; Damage: 45; if ( Unlagged ) { Damage: 35; } Regen: 180; Knockback Style[*]: damage; } Shotgun { Ammo: 50; Cycle: 500; Damage: 40; Regen: 2000; Style: 1; Knockback[*]: 50; Knockback Style[*]: damage; } Grenade Launcher { Ammo: 50; Cycle: 400; Damage: 1000; Splash Damage: 200; Regen: 1600; Radius: 200; Bounce: 0; Gravity: 1; Time to Live: 1000; Knockback[*]: 200; Knockback Style[*]: damage; } Lightning Gun { Ammo: 200; Cycle: 100; Damage: 70; if ( Unlagged ) { Damage: 60; } Splash Damage: 70; Regen: 400; Radius: 75; Style: 1; Sky: 1; Knockback[*]: 70; Knockback Style[*]: damage; } Railgun { Ammo: 200; Cycle: 800; Damage: 1000; Regen: 5000; Radius: 150; Knockback: 110, 500; Knockback Style[1]: fixed; // self knockback is not depending from radius Knockback Style[2]: damage; // get knockback from recieved damage and limit by Knockback[2] } BFG { Ammo: 60; Cycle: 800; Damage: 125; Splash Damage: 200; Regen: 3200; Radius: 80; Speed: 2000; Knockback[*]: 200; Knockback Style[*]: damage; Style: 1; } }