################################################################# # version 8.0.2012-11-07 # # IF YOU EDIT THIS FILE PLEASE RENAME IT # # # # # # Skype: foksieloy # # IRC: #drt_clan #edawn @ quakenet # # E-MAIL: gmail@matijaprelec.name # # # # LEGACY INFO BELOW # # # # 00 (0+0) - DM # # 01 (0+64) - Tourney # # 10 (128+0) - CTF # # 11 (128+64) - Custom map list # # Bit 6 (32): set to 1 if the map is "pro-". # # Lower bits: Value of the map number. # # # # mvdm14: 193 # # plduel4: 194 # # mrh_dm2: 195 # # mkbase: 196 # # q3wcp18: 197 # # q3wcp1: 198 # # mapel4b: 199 # # cpm14: 200 # ################################################################# Config { Name: "m0ve - by foksieloy - 2012-10-07 - v8.0" Date: "Original: 12th Mar 2007" Author: "foksieloy " } $m0ve_map=0; if($mapname=="q3dm1"){$m0ve_map=1;} if($mapname=="q3dm2"){$m0ve_map=2;} if($mapname=="q3dm3"){$m0ve_map=3;} if($mapname=="q3dm4"){$m0ve_map=4;} if($mapname=="q3dm5"){$m0ve_map=5;} if($mapname=="q3dm6"){$m0ve_map=6;} if($mapname=="q3dm7"){$m0ve_map=7;} if($mapname=="q3dm8"){$m0ve_map=8;} if($mapname=="q3dm9"){$m0ve_map=9;} if($mapname=="q3dm10"){$m0ve_map=10;} if($mapname=="q3dm11"){$m0ve_map=11;} if($mapname=="q3dm12"){$m0ve_map=12;} if($mapname=="q3dm13"){$m0ve_map=13;} if($mapname=="q3dm14"){$m0ve_map=14;} if($mapname=="q3dm15"){$m0ve_map=15;} if($mapname=="q3dm16"){$m0ve_map=16;} if($mapname=="q3dm17"){$m0ve_map=17;} if($mapname=="q3dm18"){$m0ve_map=18;} if($mapname=="q3dm19"){$m0ve_map=19;} if($mapname=="q3dm20"){$m0ve_map=20;} if($mapname=="q3tourney1"){$m0ve_map=65;} if($mapname=="q3tourney2"){$m0ve_map=66;} if($mapname=="q3tourney3"){$m0ve_map=67;} if($mapname=="q3tourney4"){$m0ve_map=68;} if($mapname=="q3tourney5"){$m0ve_map=69;} if($mapname=="q3tourney6"){$m0ve_map=70;} if($mapname=="q3ctf1"){$m0ve_map=129;} if($mapname=="q3ctf2"){$m0ve_map=130;} if($mapname=="q3ctf3"){$m0ve_map=131;} if($mapname=="q3ctf4"){$m0ve_map=132;} if($mapname=="q3ctf5"){$m0ve_map=133;} if($mapname=="pro-q3dm6"){$m0ve_map=38;} if($mapname=="q3tourney1"){$m0ve_map=97;} if($mapname=="q3tourney2"){$m0ve_map=98;} if($mapname=="q3tourney3"){$m0ve_map=99;} if($mapname=="q3tourney4"){$m0ve_map=100;} if($mapname=="q3tourney5"){$m0ve_map=101;} if($mapname=="q3tourney6"){$m0ve_map=102;} if($mapname=="mvdm14"){$m0ve_map=193;} if($mapname=="plduel4"){$m0ve_map=194;} if($mapname=="mrh_dm2"){$m0ve_map=195;} if($mapname=="mkbase"){$m0ve_map=196;} if($mapname=="q3wcp18"){$m0ve_map=197;} if($mapname=="q3wcp1"){$m0ve_map=198;} if($mapname=="mapel4b"){$m0ve_map=199;} if($mapname=="cpm14"){$m0ve_map=200;} g_speed: 350; g_unlagged: 1; Physics: 7; Accelerate: 15.0, 10.0, 10.0, 1.0, 2.5, 100.0; Friction: 8.0, 1.0, 3.0, 5.0, 9.0; Z Knockback: 0; Z Self Knockback: 0; PM Flags: 15; Jump Velocity: 270, 100; Swim Scale: 1.0; Player Sounds: 2 + 8; Disable Jump Pads: 0; Damage Effect: 0; Solids: 0; Default Weapon: 0; Start Weapons: 507; Start Powerups: 0; Warmup Weapons: no; Warmup Flags: 7; Weapons: 255; Items: 1023; Ammos: 255; Ammo Behavior: 0, 0, 0; MapEntitySet: "*"; MapEntityAdd: "*"; Overtime: 60; Powerups: 63; Drop Enable: 1; Drop On Death: powerups; #Flag: 1; Bounding Box: 1.0; Switch Time: 100, 1; Spawn Protection: 0; Spawn System: 0; Destroyable Missiles: 0; Inactivity Spectator: 0; Teleport Missiles: 0; Multi Jumps: 1; Game Flags: 3; Gib: 0; Corpse Time: 0; Respawn Time: 1000; Chat Protection: 0; Mute Spectators: 0; Accelerate: 15; $g_quadfactor: 2; Regen Factor: 39; Battlesuit factor: 0.5; Haste Factor: 1.4; if (g_gametype==1){ g_quadFactor: 1.5; Regen Factor: 21; Battlesuit factor: 0.25; Haste Factor: 1.2; } Water Damage: 0; Slime Damage: 10; Lava Damage: 30; Health: 125; Health Soft Limit: 100; if ($mapname == "q3dm17") { Health: 160; Health Soft Limit: 100; } Health Hard Limit: 200; Health Regen: 0; Health Regen Amount: 0; Armor: 0; Armor Soft Limit: 100; Armor Hard Limit: 200; Armor Regen: 0; Armor Regen Amount: 0; Anti Camp { Time: 0; Radius: 666; Damage: 0; Warning: 0; } Armor System { System: 2; Quality: "Green"; Green Limit: 200; Yellow Limit: 200; Red Limit: 200; Green Quality: 0.4; Yellow Quality: 0.6; Red Quality: 0.8; } Team Red { Default Weapon: 0; Start Weapons: 0; Start Powerups: 0; } Team Blue { Default Weapon: 0; Start Weapons: 0; Start Powerups: 0; } Protect The Leader { Default Weapon: gauntlet; Start Weapons: gauntlet; Start Powerups: regeneration; } Weapons { Offhand Grapple: 0; Grapple { Cycle: 300; Damage: 900; Speed: 2000; Time: 10; Pull Speed: 800; Style: 0; Gravity: 0; Sky: 10; Time to Live: 10000; Weight: 1.0; } Suicide { Damage: 0; Radius: 0; Style: 0; } Gauntlet { Cycle: 400; Damage: 1200; Weight: 1.0; Switch Time: 0, 0; Knockback: 50, 50; KnockbackStyle: damage, damage; Firing Weight: 1.0; Firing Knockback: 0.0; } Machinegun { Ammo: 50; Respawn Ammo: 50; Cycle: 100; Damage: 10; Splash Damage: 0; Regen: 70; Radius: 0; Knockback: 99999, 99999; KnockbackStyle: damage, damage; Spread: 1; Radial: 0; Bounce: 0; Sky: 1; Weight: 1.0; Self Damage: 0.5; Switch Time: 0, 0; Firing Weight: 1.0; Firing Knockback: 0.0; } Shotgun { Ammo: 2; Respawn Ammo: 2; Cycle: 1000; Damage: 19; Splash Damage: 0; Regen: 750; Radius: 0; Knockback: 99999, 99999; KnockbackStyle: damage, damage; Spread: 1400; Radial: 1; Style: 0; Bounce: 0; Sky: 1; Weight: 1.0; Self Damage: 0.5; Switch Time: 0, 0; Firing Weight: 1.0; Firing Knockback: 0.0 } Grenade Launcher { Ammo: 2; Respawn Ammo: 2; Cycle: 1000; Damage: 150; Splash Damage: 130; Speed: 700; Regen: 750; Radius: 150; Knockback: 180; Style: 0; Bounce: -1; Gravity: 1; Time to Live: 2500; Sky: 1; Weight: 1.0; Self Damage: 0.5; } Rocket Launcher { if ( g_gametype == 4 || g_gametype == 5 || g_gametype == 6 ) { Ammo: 4; Cycle: 800; Damage: 150; Splash Damage: 130; Speed: 900; Regen: 600; Radius: 200; Knockback: 200; Style: 0; Bounce: 0; Gravity: 0; Homing Factor: 0; Time to Live: 15000; Sky: 1; Weight: 1.0; Self Damage: 0.66; } else { Ammo: 2; Cycle: 800; Damage: 150; Splash Damage: 130; Speed: 900; Regen: 600; Radius: 120; Knockback: 150; Style: 0; Bounce: 0; Gravity: 0; Homing Factor: 0; Time to Live: 15000; Sky: 1; Weight: 1.0; Self Damage: 0.66; } } Lightning Gun { Ammo: 100; Cycle: 50; Damage: 8; Splash Damage: 0; Regen: 21; Radius: 100; Knockback: 40; Range: 768; Style: 0; Bounce: 0; Sky: 1; Weight: 1.0; Self Damage: 0.5; } Railgun { Ammo: 2; Cycle: 1100; Damage: 120; Splash Damage: 0; Regen: 800; Radius: 150; Knockback: 110; Bounce: 0; Sky: 1; Weight: 1.0; Self Damage: 0.5; } Plasma Gun { if ( g_gametype == 4 || g_gametype == 5 || g_gametype == 6 ) { Ammo: 3; Cycle: 100; Damage: 50; Splash Damage: 5; Speed: 1500; Regen: 400; Radius: 100; Knockback: 300; Style: 0; Bounce: 0; Gravity: 0; Time to Live: 5000; Spread: 1; Sky: 1; Weight: 1.0; Self Damage: 15.0; } else { Ammo: 2; Cycle: 100; Damage: 40; Splash Damage: 5; Speed: 1500; Regen: 400; Radius: 100; Knockback: 300; Style: 0; Bounce: 0; Gravity: 0; Time to Live: 5000; Spread: 1; Sky: 1; Weight: 1.0; Self Damage: 15.0; } } BFG { Ammo: 1; Cycle: 1000; Damage: 100; Splash Damage: 5; Speed: 1500; Regen: 750; Radius: 70; Knockback: 250; Style: 3; Bounce: 0; Gravity: 0; Time to Live: 10000; Sky: 0; Weight: 1.0; Self Damage: 5.0; } } items { Shootable: 0; Replace { #HEALTH AND ARMOR #AS item_armor_shard: "item_health_small"; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #GA item_armor_jacket: "item_armor_shard"; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ if($m0ve_map==194){item_armor_jacket: "item_health_mega";} if($m0ve_map==193){item_armor_jacket: "item_armor_body";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #YA item_armor_combat: ""; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38||$m0ve_map==200){item_armor_combat: "item_health_mega";} if($m0ve_map==7){item_armor_combat: "item_quad";} if($m0ve_map==8||$m0ve_map==14){item_armor_combat: "item_health_large";} } if(g_gametype==3){ if($m0ve_map==38||$m0ve_map==200){item_armor_combat: "item_health_mega";} if($m0ve_map==7){item_armor_combat: "item_quad";} if($m0ve_map==8){item_armor_combat: "item_armor_shard";} if($m0ve_map==14){item_armor_combat: "item_health_large";} if($m0ve_map==17){item_armor_combat: "item_enviro";} } if(g_gametype==1){ if($m0ve_map==2||$m0ve_map==5||$m0ve_map==8||$m0ve_map==18||$m0ve_map==65||$m0ve_map==69||$m0ve_map==100||$m0ve_map==194||$m0ve_map==195||$m0ve_map==193){item_armor_combat: "item_health_large";} if($m0ve_map==7){item_armor_combat: "item_armor_shard";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==129||$m0ve_map==130||$m0ve_map==131||$m0ve_map==132||$m0ve_map==196||$m0ve_map==198||$m0ve_map==197){item_armor_combat: "item_health_large";} } #RA item_armor_body: ""; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38){item_armor_body: "item_armor_shard";} if($m0ve_map==7||$m0ve_map==8){item_armor_body: "item_health_mega";} if($m0ve_map==14||$m0ve_map==11){item_armor_body: "item_health_large";} if($m0ve_map==200){item_armor_body: "item_quad";} } if(g_gametype==3){ if($m0ve_map==38){item_armor_body: "item_armor_combat";} if($m0ve_map==7||$m0ve_map==8){item_armor_body: "item_health_mega";} if($m0ve_map==17){item_armor_body: "item_enviro";} if($m0ve_map==14){item_armor_body: "item_health_large";} if($m0ve_map==11){item_armor_body: "item_armor_shard";} if($m0ve_map==200){item_armor_body: "item_quad";} } if(g_gametype==1){ if($m0ve_map==2||$m0ve_map==3||$m0ve_map==45||$m0ve_map==98){item_armor_body: "item_health_mega";} if($m0ve_map==5){item_armor_body: "item_armor_combat";} if($m0ve_map==7||$m0ve_map==8||$m0ve_map==18){item_armor_body: "item_quad";} if($m0ve_map==67||$m0ve_map==194){item_armor_body: "item_health_large";} if($m0ve_map==193){item_armor_body: "item_armor_shard";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199){item_armor_body: "item_health_mega";} if($m0ve_map==129||$m0ve_map==130||$m0ve_map==196){item_armor_body: "item_haste";} } #SH item_health_small: ""; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #NH - SH item_health: "item_health_small"; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #LH - NH item_health_large: "item_health"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==200){item_health_large: "item_health_large";} } if(g_gametype==3){ if($m0ve_map==200){item_health_large: "item_health_large";} } if(g_gametype==1){ if($m0ve_map==195||$m0ve_map==193){item_health_large: "item_health_large";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #MH item_health_mega: ""; if(g_gametype==7||g_gametype==8){ if($m0ve_map==7){item_health_mega: "item_armor_body";} if($m0ve_map==11){item_health_mega: "item_enviro";} if($m0ve_map==200){item_health_mega: "item_health_large";} } if(g_gametype==3){ if($m0ve_map==7){item_health_mega: "item_armor_combat";} if($m0ve_map==8||$m0ve_map==17){item_health_mega: "item_armor_body";} if($m0ve_map==11){item_health_mega: "item_enviro";} if($m0ve_map==200){item_health_mega: "item_health_large";} } if(g_gametype==1){ if($m0ve_map==7){item_health_mega: "item_health_large";} if($m0ve_map==45){item_health_mega: "item_quad";} if($m0ve_map==100||$m0ve_map==195){item_health_mega: "item_armor_body";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==130){item_health_mega: "item_regen";} if($m0ve_map==132||$m0ve_map==196){item_health_mega: "item_quad";} if($m0ve_map==197){item_health_mega: "item_haste";} } #POWERUPS #QUAD item_quad: ""; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38){item_quad: "item_armor_body";} if($m0ve_map==7){item_quad: "item_health_mega";} if($m0ve_map==11){item_quad: "item_armor_shard";} } if(g_gametype==3){ if($m0ve_map==38||$m0ve_map==14){item_quad: "item_armor_body";} if($m0ve_map==7){item_quad: "item_health_mega";} if($m0ve_map==17){item_quad: "item_health";} if($m0ve_map==8){item_quad: "item_health_mega";} if($m0ve_map==11){item_quad: "item_armor_shard";} } if(g_gametype==1){ if($m0ve_map==7||$m0ve_map==18){item_quad: "item_armor_body";} if($m0ve_map==8){item_quad: "item_enviro";} if($m0ve_map==65){item_quad: "item_armor_combat";} if($m0ve_map==69){item_quad: "item_health_mega";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199||$m0ve_map==198){item_quad: "item_haste";} if($m0ve_map==197){item_quad: "item_regen";} } #SUIT item_enviro: ""; if(g_gametype==7||g_gametype==8){ if($m0ve_map==11){item_enviro: "item_health_mega";} if($m0ve_map==200){item_enviro: "item_health_large";} } if(g_gametype==3){ if($m0ve_map==11){item_enviro: "item_armor_combat";} if($m0ve_map==200){item_enviro: "item_health_large";} } if(g_gametype==1){ if($m0ve_map==67){item_enviro: "item_armor_body";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==131){item_quad: "item_haste";} } #HASTE - ENVIRO item_haste: "item_enviro"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==11){item_haste: "item_health_mega";} } if(g_gametype==3){ if($m0ve_map==11){item_haste: "item_health_mega";} } if(g_gametype==1){ if($m0ve_map==2){item_haste: "item_armor_shard";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #INVISI - REGEN item_invis: "item_regen"; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ if($m0ve_map==8){item_invis: "item_enviro";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==131||$m0ve_map==198){item_invis: "item_haste";} } #REGEN item_regen: ""; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ if($m0ve_map==65){item_regen: "item_armor_combat";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199||$m0ve_map==198){item_regen: "item_haste";} } #FLIGHT - QUAD item_flight: "item_quad"; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #WEAPONS #GAUNT - HL weapon_gauntlet: "item_health_large"; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #MG - HL weapon_machinegun: "item_health_large"; if(g_gametype==7||g_gametype==8){ } if(g_gametype==3){ } if(g_gametype==1){ } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199){weapon_machinegun: "item_regen";} } #SG - HL weapon_shotgun: "item_health_large"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38||$m0ve_map==8){weapon_shotgun: "item_armor_combat";} if($m0ve_map==14){weapon_shotgun: "item_health_mega";} if($m0ve_map==11){weapon_shotgun: "item_armor_shard";} if($m0ve_map==200){weapon_shotgun: "item_armor_body";} } if(g_gametype==3){ if($m0ve_map==17){weapon_shotgun: "item_armor_shard";} if($m0ve_map==14){weapon_shotgun: "item_health_mega";} if($m0ve_map==200){weapon_shotgun: "item_armor_body";} } if(g_gametype==1){ if($m0ve_map==5||$m0ve_map==45||$m0ve_map==18||$m0ve_map==69){weapon_shotgun: "item_armor_combat";} if($m0ve_map==7||$m0ve_map==65||$m0ve_map==195){weapon_shotgun: "item_health_mega";} if($m0ve_map==194){weapon_shotgun: "item_armor_shard";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199||$m0ve_map==132){weapon_shotgun: "item_armor_combat";} if($m0ve_map==129||$m0ve_map==131){weapon_shotgun: "item_armor_body";} } #GL - HL weapon_grenadelauncher: "item_health_large"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38){weapon_grenadelauncher: "item_health_mega";} if($m0ve_map==8||$m0ve_map==200){weapon_grenadelauncher: "item_armor_shard";} } if(g_gametype==3){ if($m0ve_map==38){weapon_grenadelauncher: "item_health_mega";} if($m0ve_map==200){weapon_grenadelauncher: "item_armor_shard";} } if(g_gametype==1){ if($m0ve_map==3){weapon_grenadelauncher: "item_armor_combat";} if($m0ve_map==8){weapon_grenadelauncher: "item_armor_shard";} if($m0ve_map==193){weapon_grenadelauncher: "item_health_mega";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199||$m0ve_map==196){weapon_grenadelauncher: "item_health_mega";} if($m0ve_map==130){weapon_grenadelauncher: "item_armor_shard";} if($m0ve_map==198||$m0ve_map==197){weapon_grenadelauncher: "item_armor_body";} } #RL - GA weapon_rocketlauncher: "item_armor_shard"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38){weapon_rocketlauncher: "item_health_large";} if($m0ve_map==7||$m0ve_map==8||$m0ve_map==14||$m0ve_map==11){weapon_rocketlauncher: "item_armor_body";} if($m0ve_map==200){weapon_rocketlauncher: "item_armor_combat";} } if(g_gametype==3){ if($m0ve_map==38){weapon_rocketlauncher: "item_health_large";} if($m0ve_map==7||$m0ve_map==200){weapon_rocketlauncher: "item_armor_combat";} if($m0ve_map==8||$m0ve_map==11){weapon_rocketlauncher: "item_health_mega";} if($m0ve_map==17){weapon_rocketlauncher: "item_regen";} if($m0ve_map==14){weapon_rocketlauncher: "item_quad";} } if(g_gametype==1){ if($m0ve_map==2||$m0ve_map==3||$m0ve_map==7||$m0ve_map==8||$m0ve_map==65||$m0ve_map==98){weapon_rocketlauncher: "item_armor_combat";} if($m0ve_map==5||$m0ve_map==45||$m0ve_map==67||$m0ve_map==100){weapon_rocketlauncher: "item_health_mega";} if($m0ve_map==69){weapon_rocketlauncher: "item_armor_body";} if($m0ve_map==14||$m0ve_map==11){weapon_rocketlauncher: "item_health_large";} if($m0ve_map==195){weapon_rocketlauncher: "item_quad";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==129||$m0ve_map==132){weapon_rocketlauncher: "item_armor_combat";} if($m0ve_map==130){weapon_rocketlauncher: "item_armor_body";} if($m0ve_map==196){weapon_rocketlauncher: "item_health_large";} if($m0ve_map==198){weapon_rocketlauncher: "item_regen";} if($m0ve_map==197){weapon_rocketlauncher: "item_health_mega";} } #LG - GA weapon_lightning: "item_armor_shard"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38){weapon_lightning: "item_health_large";} if($m0ve_map==14){weapon_lightning: "item_armor_combat";} if($m0ve_map==11){weapon_lightning: "item_armor_body";} if($m0ve_map==200){weapon_lightning: "item_health_mega";} } if(g_gametype==3){ if($m0ve_map==38){weapon_lightning: "item_health_large";} if($m0ve_map==11){weapon_lightning: "item_armor_body";} if($m0ve_map==200){weapon_lightning: "item_health_mega";} } if(g_gametype==1){ if($m0ve_map==45){weapon_lightning: "item_armor_body";} if($m0ve_map==98||$m0ve_map==14||$m0ve_map==11||$m0ve_map==194||$m0ve_map==193){weapon_lightning: "item_health_large";} if($m0ve_map==195){weapon_lightning: "item_health_mega";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199){weapon_lightning: "item_armor_body";} if($m0ve_map==197){weapon_lightning: "item_regen";} } #RG - GA weapon_railgun: "item_armor_shard"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38){weapon_railgun: "item_enviro";} if($m0ve_map==7){weapon_railgun: "item_health_large";} if($m0ve_map==14||$m0ve_map==200){weapon_railgun: "item_armor_combat";} }if(g_gametype==3){ if($m0ve_map==38){weapon_railgun: "item_enviro";} if($m0ve_map==7||$m0ve_map==14){weapon_railgun: "item_health_large";} if($m0ve_map==8||$m0ve_map==17){weapon_railgun: "item_quad";} if($m0ve_map==200){weapon_railgun: "item_armor_combat";} }if(g_gametype==1){ if($m0ve_map==38||$m0ve_map==8||$m0ve_map==195){weapon_railgun: "item_armor_combat";} if($m0ve_map==7||$m0ve_map==45||$m0ve_map==18||$m0ve_map==100||$m0ve_map==14||$m0ve_map==11||$m0ve_map==194||$m0ve_map==193){weapon_railgun: "item_health_large";} if($m0ve_map==17){weapon_railgun: "item_quad";} if($m0ve_map==98){weapon_railgun: "item_armor_body";} if($m0ve_map==67){weapon_railgun: "item_health_mega";} }if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==130||$m0ve_map==131||$m0ve_map==196){weapon_railgun: "item_armor_combat";} if($m0ve_map==132){weapon_railgun: "item_regen";} if($m0ve_map==198){weapon_railgun: "item_health_mega";} if($m0ve_map==197){weapon_railgun: "item_health_large";} } #PG - HL weapon_plasmagun: "item_health_large"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==38||$m0ve_map==200){weapon_plasmagun: "item_armor_shard";} if($m0ve_map==7||$m0ve_map==8){weapon_plasmagun: "item_armor_combat";} if($m0ve_map==14){weapon_plasmagun: "item_health_mega";} } if(g_gametype==3){ if($m0ve_map==38||$m0ve_map==14){weapon_plasmagun: "item_armor_combat";} if($m0ve_map==7||$m0ve_map==8||$m0ve_map==200){weapon_plasmagun: "item_armor_shard";} if($m0ve_map==11){weapon_plasmagun: "item_regen";} } if(g_gametype==1){ if($m0ve_map==2||$m0ve_map==3||$m0ve_map==5||$m0ve_map==69||$m0ve_map==195){weapon_plasmagun: "item_armor_combat";} if($m0ve_map==7){weapon_plasmagun: "item_health_mega";} if($m0ve_map==8){weapon_plasmagun: "item_armor_body";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199){weapon_plasmagun: "item_regen";} if($m0ve_map==129||$m0ve_map==130||$m0ve_map==131){weapon_plasmagun: "item_health_mega";} if($m0ve_map==196){weapon_plasmagun: "item_armor_body";} if($m0ve_map==198||$m0ve_map==197){weapon_plasmagun: "item_armor_combat";} } #BFG - QUAD weapon_bfg: "item_quad"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==14){weapon_bfg: "item_enviro";} } if(g_gametype==3){ if($m0ve_map==14){weapon_bfg: "item_enviro";} } if(g_gametype==1){ if($m0ve_map==14||$m0ve_map==11){weapon_bfg: "item_health_mega";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ if($m0ve_map==199){weapon_bfg: "item_haste";} if($m0ve_map==132){weapon_bfg: "item_armor_body";} } #AMMUNITION ammo_bullets: "item_health_small"; if($m0ve_map==194){ammo_bullets: "item_armor_combat";} ammo_shells: "item_health_small"; if($m0ve_map==100){ammo_shells: "item_armor_shard";} ammo_grenades: "item_health_small"; ammo_rockets: "item_health_small"; if($m0ve_map==67){ammo_rockets: "item_armor_combat";} if($m0ve_map==100){ammo_rockets: "item_armor_shard";} ammo_lightning: "item_health_small"; ammo_slugs: "item_health_small"; ammo_cells: "item_health_small"; if($m0ve_map==100){ammo_cells: "item_armor_shard";} ammo_bfg: "item_health_small"; #USABLES #MED - HL holdable_teleporter: "item_health_large"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==14){holdable_teleporter: "item_armor_combat";} } if(g_gametype==3){ if($m0ve_map==14){holdable_teleporter: "item_armor_shard";} } if(g_gametype==1){ if($m0ve_map==18){holdable_teleporter: "item_health_mega";} if($m0ve_map==14||$m0ve_map==11){holdable_teleporter: "item_armor_shard";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #TEL - HL holdable_medkit: "item_health_large"; if(g_gametype==7||g_gametype==8){ if($m0ve_map==11){holdable_medkit: "item_regen";} } if(g_gametype==3){ if($m0ve_map==11){holdable_medkit: "item_health_large";} } if(g_gametype==1){ if($m0ve_map==18){holdable_medkit: "item_health_mega";} if($m0ve_map==14||$m0ve_map==11){holdable_medkit: "item_armor_shard";} } if(g_gametype==4||g_gametype==5||g_gametype==6){ } #FLAGS #RED team_CTF_redflag: ""; if(g_gametype==7||g_gametype==8){ team_CTF_redflag: "item_health_mega"; } if(g_gametype==3){ team_CTF_redflag: "item_armor_body"; } if(g_gametype==1){ team_CTF_redflag: "item_health_mega"; } if(g_gametype==4||g_gametype==5||g_gametype==6){ if(m0ve_ctfduel==1){ team_CTF_redflag: "team_CTF_blueflag"; } } #BLUE team_CTF_blueflag: ""; if(g_gametype==7||g_gametype==8){ team_CTF_blueflag: "item_health_mega"; } if(g_gametype==3){ team_CTF_blueflag: "item_armor_body"; } if(g_gametype==1){ team_CTF_blueflag: "item_health_mega"; } if(g_gametype==4||g_gametype==5||g_gametype==6){ if(m0ve_ctfduel==1){ team_CTF_blueflag: "team_CTF_redflag"; } } #UNSORTED #Yeey section empty \o/ } Respawn { item_armor_shard: 25; item_armor_jacket: 25; item_armor_combat: 25; item_armor_body: 25; item_health_small: 15; item_health: 15; item_health_large: 15; item_health_mega: 25; item_quad: 90; item_enviro: 180; item_haste: 180; item_invis: 180; item_regen: 180; item_flight: 180; weapon_gauntlet: 30; weapon_machinegun: 30; weapon_shotgun: 30; weapon_grenadelauncher: 30; weapon_rocketlauncher: 30; weapon_lightning: 30; weapon_railgun: 30; weapon_plasmagun: 30; weapon_bfg: 30; ammo_bullets: 30; ammo_shells: 30; ammo_grenades: 30; ammo_rockets: 30; ammo_lightning: 30; ammo_slugs: 30; ammo_cells: 30; ammo_bfg: 30; holdable_teleporter: 30; holdable_medkit: 30; team_CTF_redflag: 30; team_CTF_blueflag: 30; team_CTF_neutralflag: 30; if(m0ve_ctfduel==1){ team_CTF_redflag: 3; team_CTF_blueflag: 3; team_CTF_neutralflag: 3; } } Amount { item_armor_shard: 50; item_armor_jacket: 50; item_armor_combat: 100; if(g_gametype==1){ item_armor_combat: 80; } item_armor_body: 200; if(g_gametype==1){ item_armor_body: 120; } item_health_small: 5; item_health: 30; item_health_large: 60; item_health_mega: 150; if($m0ve_map==67||$m0ve_map==195){ item_health_mega: 60; } item_quad: 30; item_haste: 30; item_invis: 30; item_regen: 30; item_flight: 30; weapon_machinegun: 40; weapon_shotgun: 10; weapon_grenadelauncher: 10; weapon_rocketlauncher: 25; weapon_lightning: 100; weapon_railgun: 10; weapon_plasmagun: 50; weapon_bfg: 20; ammo_bullets: 50; ammo_shells: 10; ammo_grenades: 5; ammo_rockets: 5; ammo_lightning: 60; ammo_slugs: 10; ammo_cells: 30; ammo_bfg: 15; # holdable_teleporter: 100; # holdable_medkit: 100; } }