/* * _____ _____ ___ ___ ____ ______ * / _ | / ___| | _ \ / _| / __| / ____| * | | | | | |___ | |_| | / / | |_ | | __ * | | | | |___ | | __/ | | | _| | | |_ \ * | |_| | ___| | | | _ \ \_ | | | |___| | * |_____/ |_____/ |_/ |_| \___| |_/ \______/ * **/ Config { Name: "OSP Simulation v1.1" Date: "04 Aug 2012" // Initial version by: // Author: "Skull!-Soul- " Author: "LeopolD" } g_unlagged: 0; Default Weapon: 0 Warmup Weapons = All - BFG - Hook; Player Sounds: all; Physics: 0; Solids: 0; Start Powerups: 0; Bounding Box: 1.0; Destroyable Missiles: 0; Teleport Missiles: 0; Multi Jumps: 0; Mute Spectators: 0; Haste Factor: 1.3; Regen Factor: 50; Battlesuit Factor: 0.5; g_forceRespawn: 5.0; Misc { if ( g_gametype == 1 ) { TimeLimit = 15; Overtime = 120, 120, 120, 120, 120, 120, 120, 120; } else if ( g_gametype == 4 ) { TimeLimit = 20; g_suddenDeath = 1; } else { TimeLimit = 20; Overtime = 300, 300, 300, 300, 300, 300, 300, 300; } } Respawn { item_armor_shard: 25; item_armor_combat: 25; item_armor_body: 25; item_health_small: 35; item_health: 35; item_health_large: 35; if ( mapname == "pro-q3tourney4" || mapname == "pro-q3tourney7" ) { item_health_mega: 120; } else { item_health_mega: 35; } item_quad: 120; item_enviro: 120; item_haste: 120; item_invis: 120; item_regen: 120; item_flight: 120; if ( g_gametype == 3 ) { weapon_gauntlet: 30; weapon_machinegun: 30; weapon_shotgun: 30; weapon_grenadelauncher: 30; weapon_rocketlauncher: 30; weapon_lightning: 30; weapon_railgun: 30; weapon_plasmagun: 30; weapon_bfg: 30; } else if ( mapname == "hub3aeroq3" ) { weapon_gauntlet: 5; weapon_machinegun: 5; weapon_shotgun: 5; weapon_grenadelauncher: 5; weapon_rocketlauncher: 5; weapon_lightning: 5; weapon_railgun: 5; weapon_plasmagun: 5; weapon_bfg: 5; } else { weapon_gauntlet: 15; weapon_machinegun: 15; weapon_shotgun: 15; weapon_grenadelauncher: 15; weapon_rocketlauncher: 15; weapon_lightning: 15; weapon_railgun: 15; weapon_plasmagun: 15; weapon_bfg: 15; } ammo_bullets: 40; ammo_shells: 40; ammo_grenades: 40; ammo_rockets: 40; ammo_lightning: 40; ammo_slugs: 40; ammo_cells: 40; ammo_bfg: 40; holdable_teleporter: 60; holdable_medkit: 60; // special case, this is the return time when dropped // unfair? no, we use max(redflag, blueflag) team_CTF_redflag: 30; team_CTF_blueflag: 30; team_CTF_neutralflag: 30; } // Respawn Armor System { System: 0; Green Limit: 200; Yellow Limit: 200; Red Limit: 200; Green Quality: 0.5; Yellow Quality: 0.66; Red Quality: 0.75; } Anti Camp { Time: 0; Radius: 0; Damage: 0; } if ( g_gametype == 0 || g_gametype == 3 || g_gametype == 8 || g_gametype == 4 || g_gametype == 1 ) { // FFA,TDM,TAG,CTF,DUEL Start Weapons: gauntlet + machinegun; Weapons: all - grapple; Items: 511; Ammos: 511; Powerups: all; Switch Time: 0; Spawn Protection: 0 Inactivity Spectator: 0 Gib: 0; Corpse Time: 1; Respawn Time: 2000; Chat Protection: 0 Health: 125 Health Soft Limit: 100 Health Regen: 0 Armor: 0 Armor Soft Limit: 100 Armor Hard Limit: 200 Weapons { Offhand Grapple: 0; Suicide { Damage: 0; Radius: 0; Style: 0; } Gauntlet { Damage: 50; Weight: 1.0; } Machinegun { Ammo: 200; Cycle: 100; if ( g_gametype == 3 ) { Damage: 5; Respawn Ammo: 50; } else { Damage: 6; Respawn Ammo: 100; } Splash Damage: 0; Regen: 0; Radius: 0; Knockback: 0; Bounce: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Shotgun { Ammo: 200; Cycle: 1000; Damage: 10; Splash Damage: 0; Regen: 0; Radius: 0; Knockback: 0; Radial: 0; Style: 0; Bounce: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Grenade Launcher { Ammo: 200; Cycle: 700; Damage: 100; Splash Damage: 100; Regen: 0; Radius: 150; Knockback: 0; Style: 0; Speed = 700; Bounce: -1; Gravity: 1; Knockback[*] = 1.1; Knockback Style[*] = Scale; Time to Live: 2500; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Rocket Launcher { Ammo: 200; Cycle: 800; Damage: 100; Splash Damage: 100; Speed: 950; Regen: 0; Style: 0; Bounce: 0; Gravity: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Lightning Gun { Respawn Ammo: 60; Ammo: 200; Cycle: 50; Damage: 7; Splash Damage: 0; Regen: 0; Radius: 0; Knockback: 0; Style: 0; Bounce: 0; Weight: 1.0; Self Damage: 0.5; } Railgun { Ammo: 200; Cycle: 1500; Damage: 100; Splash Damage: 0; Regen: 0; Radius: 0; Knockback: 0; Bounce: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Plasma Gun { Ammo: 200; Cycle: 100; Damage: 20; Splash Damage: 15; Speed: 2000; Regen: 0; Radius: 30; Knockback: 20; KnockbackStyle: 0; Style: 0; Bounce: 0; Gravity: 0; Time to Live: 10000; Spread: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; Switch Time: 0; Firing Weight: 1.0; Firing Knockback: 0.0; } BFG { Ammo: 200; Cycle: 200; Damage: 100; Splash Damage: 100; Regen: 0; Radius: 120; Style: 0; Bounce: 0; Gravity: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } } } else { // CA Start Weapons: 255 Weapons: no; Items: no; Ammos: no; Powerups: no; Switch Time: 0 Spawn Protection: 0 Inactivity Spectator: 0 Gib: 0 Corpse Time: 250; Respawn Time: 1000; Chat Protection: 0 Health: 100; Health Soft Limit: 100; Health Hard Limit: 100; Health Regen: 0; Health Regen Amount: 0; Armor: 200; Armor Soft Limit: 200; Armor Hard Limit: 200; Armor Regen: 0; Armor Regen Amount: 0 Weapons { Offhand Grapple: 0; Suicide { Damage: 0; Radius: 0; Style: 0; } Gauntlet { Damage: 50; Weight: 1.0; } Machinegun { Ammo: 25; Cycle: 100; Damage: 6; Splash Damage: 0; Regen: 0; Radius: 0; Knockback: 0; Bounce: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Shotgun { Ammo: 20; Cycle: 1000; Damage: 10; Splash Damage: 0; Regen: 0; Radius: 0; Knockback: 0; Radial: 0; Bounce: 0; Gravity: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Grenade Launcher { Ammo: 15; Cycle: 700; Damage: 100; Splash Damage: 100; Regen: 0; Radius: 150; Knockback: 0; Style: 0; Bounce: -1; Gravity: 1; Time to Live: 2500; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Rocket Launcher { Ammo: 80; Cycle: 800; Damage: 100; Splash Damage: 100; Speed: 950; Regen: 0; Style: 0; Bounce: 0; Gravity: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Lightning Gun { Ammo: 150; Cycle: 50; Damage: 7; Splash Damage: 0; Regen: 0; Radius: 0; Style: 0; Bounce: 0; Weight: 1.0; Self Damage: 0.5; } Railgun { Ammo: 15; Cycle: 1500; Damage: 100; Splash Damage: 0; Regen: 00; Radius: 0; Bounce: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } Plasma Gun { Ammo: 100; Damage: 20; Splash Damage: 15; Speed: 2000; Regen: 0; Radius: 30; Knockback: 20; KnockbackStyle: 0; Style: 0; Bounce: 0; Gravity: 0; Time to Live: 10000; Spread: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; Switch Time: 0; Firing Weight: 1.0; Firing Knockback: 0.0; } BFG { Ammo: 200; Cycle: 200; Damage: 100; Splash Damage: 100; Regen: 0; Radius: 120; Knockback: 0; Style: 0; Bounce: 0; Gravity: 0; Sky: 0; Weight: 1.0; Self Damage: 0.5; } } Items { Shootable: 0; }