/* QuakeLive */ Config { Name = "QuakeLive"; Date = "25th March 2011"; Author = "Kyto"; } Misc { Unlagged = 1; Physics = 0; Friction = 6, 1, 3, 5, 9; Accelerate = 10, 4, 8, 1, 2.5, 70; PM Flags = DoubleJump; Stop Speed = 100; Wish Speed = 30; Air Control = 150; Jump Velocity = 272, 100; Step Height = 22; Solids = 0; g_speed = 320; g_gravity = 800; $sv_suddenDeath = 0; $g_friendlyFire = 0; // Free for All if ( g_gametype == 0 ) { Fraglimit = 50; Timelimit = 15; } // Tournament if ( g_gametype == 1 ) { Fraglimit = 0; Timelimit = 10; Overtime = 120, 120, 120, 120, 120; } // Team Deathmatch if ( g_gametype == 3 ) { Fraglimit = 0; Timelimit = 20; Overtime = 300, 180, 60; $g_friendlyFire = 1; } // Capture the Flag if ( g_gametype == 4 ) { Fraglimit = 0; Timelimit = 20; Overtime = 300, 180, 60; $capturelimit = 8; $roundlimit = 0; } // Clan Arena if ( g_gametype == 7 ) { Fraglimit = 10; Timelimit = 0; Overtime = 0; $roundlimit = 0; } Default Weapon = 0; if ( g_gametype == 7 ) { Start Weapons = All - BFG - Hook; Start Powerups = No; Weapons = No; Items = No; Ammos = No; Powerups = No; } else { Start Weapons = Gauntlet + MG; Start Powerups = No; Warmup Weapons = All - BFG - Hook; Warmup Flags = 1; if ( g_gametype == 1 ) { Weapons = All - Hook; Items = All - Teleporter - Medkit; Ammos = All; Powerups = No; } else { Weapons = All - Hook; Items = All; Ammos = All; Powerups = All; } } // Team Deathmatch & Capture the Flag if ( g_gametype == 3 || g_gametype == 4 ) { Drop Enable = Flags + Weapons; } else { Drop Enable = No; } Bounding Box = 1.0; Player Sounds = All; Disable Jump Pads = 0; Switch Time[*] = -200; Spawn Protection = 0; Destroyable Missiles = 0; Inactivity Spectator = 0; Teleport Missiles = 0; Multi Jumps = 0; if ( g_gametype == 7 ) { Game Flags = NoSelfDamage + NoSuicide + NoFallDamage; Drop on Death = No; } else { Game Flags = NoSuicide + QuadKnockback; Drop on Death = Weapons; } Damage Effect = No; Self Damage Style = 0; Gib = 0; Corpse Time = 5000; Chat Protection = 0; Chat Delay = 0; Mute Spectators = 0; Spawn System = VQ3; Respawn Time = 2000; g_forceRespawn = 5.0; Haste Factor = 1.5; Regen Factor = 15; Battle Suit Factor = 0.75; g_quadFactor = 3.0; if ( g_gametype == 7 ) { Health = 200; Health Rot Rate = 0; } else { Health = 125; Health Rot Rate = 1000; } Health Soft Limit = 100; Health Hard Limit = 200; Health Regen = 0; Health Regen Amount = 1; Armor = 0; Armor Rot Rate = 1000; if ( g_gametype == 7 ) { Armor = 100; Armor Rot Rate = 0; } Armor Soft Limit = 100; Armor Hard Limit = 200; Armor Regen = 0; Armor Regen Amount = 1; // Tournament if ( g_gametype == 1 ) { if ( mapname == "q3dm13" ) { Map Entity Set = "ql_duel_q3dm13"; } else if ( mapname == "pro-q3tourney7" ) { Map Entity Set = "ql_duel_pro-q3tourney7"; } else if ( mapname == "hub3aeroq3" ) { Map Entity Add = "ql_duel_hub3aeroq3"; } else if ( mapname == "cpm12" ) { Map Entity Set = "ql_duel_cpm12"; } } } Armor System { System = 0; Quality = Yellow; Green Limit = 200; Yellow Limit = 200; Red Limit = 200; Green Quality = 0.5; Yellow Quality = 0.66; Red Quality = 0.7; } Protect the Leader { Default Weapon = 0; Start Weapons = 255; Start Powerups = 0; } Freeze Tag { Thaw Distance = 128; Thaw Score = 2; Teleport Thaw = 0; Lock Time { Gauntlet = 120, 0; Machinegun = 120, 0; Shotgun = 120, 0; Grenade Launcher = 120, 0; Rocket Launcher = 120, 0; Lightning Gun = 120, 0; Railgun = 120, 0; Plasma Gun = 120, 0; BFG = 120, 0; Grapple = 120, 0; Grenade Splash = 120, 0; Rocket Splash = 120, 0; Plasma Splash = 120, 0; BFG Splash = 120, 0; Lava = 120, 0; Slime = 120, 0; Water = 120, 0; Camper = 120, 0; Suicide = 120, 0; Falling = 120, 0; Crushed = 120, 0; } Thaw Factor { Void = 1; Team = 30; Enemy = 1; Lava = 5, 1; Slime = 4, 1; Water = 3, 1; } Flags { Team = 1 + 2 + 4; Enemy = 0; } } Weapons { Ammo Behavior = 1, 0, 0; Offhand Grapple = 0; Z Knockback = 40; Z Self Knockback = 40; Suicide { Damage = 0; Radius = 0; Style = 0; } Gauntlet { Cycle = 400; Damage = 50; Knockback[*] = 50; Weight = 1.0; } Machinegun { if ( g_gametype == 7 ) { Ammo = 100; } else { Ammo = 150; } Cycle = 100; Damage = 5; Splash Damage = 0; Regen = 0; Radius = 0; Knockback[*] = 1.0; Knockback Style[*] = Scale; Spread = 200; Radial = 1; Bounce = 0; Sky = 0; Weight = 1.0; } Shotgun { if ( g_gametype == 7 ) { Ammo = 50; } else { Ammo = 25; } Cycle = 1000; Damage = 5; Splash Damage = 0; Pellets: 20; Regen: 0; Radius = 0; Knockback[*] = 1.0; Knockback Style[*] = Scale; Spread = 1000; Radial = 2; Style = 0; Bounce = 0; Sky = 0; Weight = 1.0; } Grenade Launcher { Ammo = 25; Cycle = 800; Damage = 100; Splash Damage = 100; Speed = 700; Regen = 0; Radius = 150; Knockback[*] = 1.1; Knockback Style[*] = Scale; Style = 0; Bounce = -1; Gravity = 1; Time to Live = 2500; Sky = 0; Weight = 1.0; Self Damage = 0.5; } Rocket Launcher { if ( g_gametype == 7 ) { Ammo = 50; } else { Ammo = 25; } Cycle = 800; Damage = 100; Splash Damage = 85; Speed = 1000; Regen = 0; Radius = 120; Knockback = 1.1, 0.9; Knockback Style[*] = Scale; Style = 0; Bounce = 0; Gravity = 0; Homing Factor = 0.3; Time to Live = 30000; Sky = 0; Weight = 1.0; Self Damage = 0.5; } Lightning Gun { if ( g_gametype == 7 ) { Ammo = 200; } else { Ammo = 150; } Cycle = 50; Damage = 7; Splash Damage = 0; Regen = 0; Radius = 0; Knockback[*] = 1.5; Knockback Style[*] = Scale; Range = 768; Style = 0; Bounce = 0; Weight = 1.0; Sky = 0; } Railgun { Ammo = 25; Cycle = 1500; Damage: 80; Splash Damage = 0; Regen: 0; Radius = 0; Bounce = 0; Sky = 0; Weight = 1.0; Knockback[*] = 0.85; Knockback Style[*] = Scale; } Plasma Gun { if ( g_gametype == 7 ) { Ammo = 100; } else { Ammo = 150; } Cycle = 100; Damage = 20; Splash Damage = 15; Speed = 2000; Regen = 0; Radius = 20; Knockback = 1.3, 1.1; Knockback Style[*] = Scale; Style = 0; Bounce = 0; Gravity = 0; Time to Live = 30000; Spread = 300; Sky = 0; Weight = 1.0; Self Damage = 0.5; } } Items { Shootable = 0; Spawn { item_quad = 50; item_enviro = 50; item_haste = 50; item_invis = 50; item_regen = 50; item_flight = 50; } Respawn { item_armor_shard = 25; item_armor_jacket = 25; item_armor_combat = 25; item_armor_body = 25; item_health_small = 35; item_health = 35; item_health_large = 35; if ( mapname == "pro-q3tourney4" || mapname == "pro-q3tourney7" ) { item_health_mega = 120; } else if ( mapname == "q3dm17" ) { item_health_mega = 45; } else { item_health_mega = 35; } item_quad = 120; item_enviro = 120; item_haste = 120; item_invis = 120; item_regen = 120; item_flight = 120; if ( g_gametype == 3 ) { weapon_gauntlet = 30; weapon_machinegun = 30; weapon_shotgun = 30; weapon_grenadelauncher = 30; weapon_rocketlauncher = 30; weapon_lightning = 30; weapon_railgun = 30; weapon_plasmagun = 30; weapon_bfg = 30; } else { weapon_gauntlet = 5; weapon_machinegun = 5; weapon_shotgun = 5; weapon_grenadelauncher = 5; weapon_rocketlauncher = 5; weapon_lightning = 5; //weapon_railgun = 5; // special case weapon_plasmagun = 5; weapon_bfg = 5; if ( g_gametype == 1 && mapname == "pro-q3tourney4" ) { weapon_railgun = 15; } else { weapon_railgun = 5; } } ammo_bullets = 40; ammo_shells = 40; ammo_grenades = 40; ammo_rockets = 40; ammo_lightning = 40; ammo_slugs = 40; ammo_cells = 40; ammo_bfg = 40; holdable_teleporter = 60; holdable_medkit = 60; team_CTF_redflag = 30; team_CTF_blueflag = 30; team_CTF_neutralflag = 30; } Amount { item_armor_shard = 5; item_armor_jacket = 25; item_armor_combat = 50; item_armor_body = 100; item_health_small = 5; item_health = 25; item_health_large = 50; item_health_mega = 100; item_quad = 30; item_enviro = 30; item_haste = 30; item_invis = 30; item_regen = 30; item_flight = 30; weapon_machinegun = 50; weapon_shotgun = 10; weapon_grenadelauncher = 10; weapon_rocketlauncher = 10; weapon_lightning = 100; weapon_railgun = 10; weapon_plasmagun = 50; weapon_bfg = 10; ammo_bullets = 50; ammo_shells = 5; ammo_grenades = 5; ammo_rockets = 5; ammo_lightning = 50; ammo_slugs = 5; ammo_cells = 50; ammo_bfg = 5; } }