/* * __ _______ ______ __ ____ _____ ____ * \ \ / / ____| _ \ \ / / / ___| ___/ ___| * \ \ /\ / /| _| | |_) \ V / | | | |_ | | _ * \ V V / | |___| _ < | | | |___| _|| |_| | * \_/\_/ |_____|_| \_\|_| \____|_| \____| * * * THIS FILE CANNOT BE EDITED! * TO EDIT THE FILE,IT MUST BE COPIED AND RENAMED! * **/ // Based on Flex's PLUSEBETA ruleset for Edawn Config { Name: "Wery Cfg v1 (050709) BETA for edawn" Date: "05 July 2009" Author: "ShadyAK" } Misc { g_speed: 350; g_gravity: 800; g_unlagged: 1; g_solids: 0; g_chatProtection: 0; g_muteSpectators: 0; Physics: 3; Game Flags: No Self Damage; Default Weapon: no; Start Weapons: all - grapple; Start Powerups: no; Weapons: no; Items: ArmorShard + ArmorCombat + ArmorBody + Teleporter + Medkit; Ammos: 0; Drop Enable: Flags; Drop On Death: no; Switch Time: 140, 1; if (g_gametype == 7 || g_gametype == 8) Spawn Protection: -1.2; else Spawn Protection: 0; Destroyable Missiles: 1; Inactivity Spectator: 90; Teleport Missiles: 1; Corpse Time: 10; Respawn Time: 1700; Health: 300; Health Soft Limit: 0; Health Hard Limit: 0; Health Regen: 200; Health Regen Amount: 1; Armor: 0; Armor Soft Limit: 0; Armor Hard Limit: 0; Armor Regen: 0; Armor Regen Amount: 1; Regen Factor: 50; Battlesuit Factor: 0.5; if ( g_gametype == 0 || g_gametype == 3 || g_gametype == 8 || g_gametype == 4 || g_gametype == 5 ) { // FFA,TDM,TAG,CTF,RTF Powerups: all; } else { // Duel Powerups: no; } Armor System { Yellow Limit: 150; Red Limit: 200; Green Quality: 0.5; Red Quality: 0.75; } Anti Camp { Time: 12; Radius: 300; Damage: 125; } } Weapons { //Offhand Grapple: 0; Grapple { Cycle: 300; Damage: 900; Sky: 10; Time to Live: 900; } Suicide { Damage: 0; Radius: 0; } Gauntlet { Damage: 200; Weight: 0.8; } Machinegun { Ammo: 400; Cycle: 90; Damage: 35; Regen: 1300; Knockback[*]: 0; } Shotgun { Ammo: 50; Cycle: 900; Damage: 35; Regen: 2700; Knockback[*]: 0; Style: 1; } Grenade Launcher { if ( g_gametype == 0 || g_gametype == 3 // TDM || g_gametype == 8 // TAG || g_gametype == 4 // CTF || g_gametype == 5 ) // RTF { Ammo: 50; Cycle: 500; Splash Damage: 200; Regen: 1500; Radius: 200; Knockback[*]: 0; Bounce: 0; Time to Live: 4000; } else { // only Duel Ammo: 50; Cycle: 500; Damage: 375; Splash Damage: 210; Regen: 1500; Radius: 100; Knockback[*]: 185; Style: 1; Bounce: 0; Time to Live: 1200; } } Rocket Launcher { Ammo: 100; Cycle: 565; Damage: 1050; Splash Damage: 270; Regen: 1700; Radius: 90; Knockback[*]: 150; Time to Live: 100000; } Lightning Gun { Ammo: 250; Cycle: 80; Damage: 27; Splash Damage: 15; Regen: 310; Radius: 100; Knockback[*]: 40; Sky: 1; } Railgun { Ammo: 200; Cycle: 1100; Damage: 600; Regen: 7300; Radius: 150; Knockback[*]: 110; KnockbackStyle[*]: fixed; } Plasma Gun { Ammo: 100; Cycle: 130; Damage: 90; Splash Damage: 60; Regen: 600; Radius: 50; Knockback[*]: 100; Time to Live: 100000; Spread: 300; Self Damage: 32; } BFG { Ammo: 80; Cycle: 1000; Damage: 80; Splash Damage: 300; Speed: 1500; Regen: 1000; Radius: 70; Style: 1; Knockback[*]: 170; Time to Live: 100000; } }