Config { Name = "Mr. Pants' Excessive Overkill"; Version = "001"; Date = "8 May 2009"; Author = "easy "; } Misc { $xp_physics = no; Start Weapon = WP_ROCKET_LAUNCHER; Start Weapons = Weapons = WP_GAUNTLET | WP_MACHINEGUN | WP_SHOTGUN | WP_GRENADE_LAUNCHER | WP_ROCKET_LAUNCHER | WP_RAILGUN | WP_PLASMAGUN; Weapons = no; Items = IT_ALL; Ammos = AM_ALL; Spawn Protection = 0; Weapon Time { Dropping = 201; Raising = 251; Ammo = 501; } DM Flags = DM_NO_SELF_DAMAGE | DM_NO_FALLING_DAMAGE | DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS; Regen Factors { Soft Health = 50; Hard Health = Soft Health / 3; } Health = 300; Health Soft Limit = Health; Health Hard Limit = Health; Health Regen = 0; Armor Soft Limit = 200; Armor Hard Limit = 200; Corpse -> Gib = no; Team Score -> Members = 0; Capture The Flag -> Suicide Return = false; Freeze Tag -> Damage Thaw = 10000; } Suicide { Damage = Knockback = Radius = 0; Style = no; } Gauntlet { Damage = Knockback = 750; } Machinegun { Cycle = 25; Damage = Knockback = 12; Radial = no; Regen = 180; Ammo = 500; } Shotgun { Cycle = 1000; Damage = Knockback = 40; Regen = 2000; Ammo = 20; Style = WPS_RAILTRAIL | WPS_IMPACT_SHOTGUN; } Grenade Launcher { Cycle = 400; Damage = Knockback = 6000; Splash Damage = Splash Knockback = Self Knockback = 200; Radius = 200; Regen = 1600; Ammo = 30; Bounce = no; Time to Live = 1; } Rocket Launcher { Cycle = 100; Regen = 400; Ammo = 100; } Lightning Gun { Cycle = 50; Damage = Knockback = 8; Splash Damage = Splash Knockback = Self Knockback = 0; Radius = no; Regen = no; Ammo = 60; } Railgun { Cycle = 100; Damage = Knockback = 40; Regen = 400; Ammo = 100; } Plasma Gun { Damage = Knockback = 60; Splash Damage = Splash Knockback = Self Knockback = 60; Radius = 30; Regen = 400; Ammo = 100; Style = WPS_IMPACT_PLASMA | WPS_PLASMA_SPLIT; } BFG { Cycle = 200; Damage = Knockback = 100; Splash Damage = Splash Knockback = Self Knockback = 100; Radius = 120; Regen = no; Ammo = 20; Style = WPS_IMPACT_BFG; }