Config { Name = "Mr. Pants' Excessive Overkill"; Version = "003"; Date = "8 May 2009"; Author = "easy "; } Misc { $xp_physics = no; Start Weapon = WP_ROCKET_LAUNCHER; Start Weapons = WP_GAUNTLET | WP_MACHINEGUN | WP_SHOTGUN | WP_GRENADE_LAUNCHER | WP_ROCKET_LAUNCHER | WP_LIGHTNING | WP_RAILGUN | WP_PLASMAGUN | WP_BFG; Weapons = no; Items = IT_ARMOR_SHARD | IT_ARMOR_COMBAT | IT_ARMOR_BODY | IT_TELEPORTER | IT_MEDKIT; Ammos = no; // this was broken originally if ( $ex_quadstart || $ex_quadstart == NULL ) { Start Powerups = PW_QUAD | PW_FIRST_SPAWN; } Spawn Protection = 0; Weapon Time { Dropping = 201; Raising = 251; Ammo = 501; } DM Flags = DM_NO_SELF_DAMAGE | DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS; Regen Factors { Soft Health = 50; Hard Health = Soft Health / 3; } Health = 300; Health Soft Limit = Health; Health Hard Limit = Health; Health Regen = 1000; Health Regen Amount = 5; Armor Soft Limit = 200; Armor Hard Limit = 200; Corpse -> Gib = no; Team Score -> Members = 0; Capture The Flag -> Suicide Return = false; Freeze Tag -> Damage Thaw = 10000; } Suicide { Damage = Knockback = 100; Radius = 100; Style = WPS_IMPACT_GRENADE; } Gauntlet { Damage = Knockback = 750; } Machinegun { Cycle = 50; Damage = Knockback = 45; Regen = 180; Ammo = 500; } Shotgun { Cycle = 500; Damage = Knockback = 40; Regen = 200; Ammo = 50; Style = WPS_RAILTRAIL | WPS_IMPACT_SHOTGUN; } Grenade Launcher { Cycle = 400; Damage = Knockback = 1000; Splash Damage = Splash Knockback = Self Knockback = 200; Radius = 200; Regen = 1600; Ammo = 50; Bounce = 0; Time to Live = 1; } Rocket Launcher { Cycle = 100; Regen = 400; Ammo = 100; } Lightning Gun { Cycle = 100; Damage = Knockback = 70; Splash Damage = Splash Knockback = Self Knockback = 65; Radius = 75; Regen = 400; Ammo = 200; Style = WPS_IMPACT_GRENADE; Sky = yes; } Railgun { Cycle = 100; Damage = Knockback = 40; Regen = 400; Ammo = 100; } Plasma Gun { Damage = Knockback = 60; Splash Damage = Splash Knockback = Self Knockback = 60; Radius = 30; Regen = 400; Ammo = 100; Style = WPS_IMPACT_PLASMA | WPS_PLASMA_SPLIT; } BFG { Cycle = 800; Damage = Knockback = 125; Splash Damage = Splash Knockback = Self Knockback = 0; Radius = 0; Regen = 3200; Ammo = 60; Style = WPS_IMPACT_ROCKET | WPS_BFG_PANTS; }