# written by Broken on 2010-05-08 # brokenone@live.com # # view_aspectratio = 4:3, 16:9 compatible. # livelike ver. 2.1 # ----------------------------------- !DEFAULT { font xp fontsize 8 textstyle 0 anchors 0 } PreDecorate { rect -2 437 642 44 color T bgcolor 1 1 1 0.15 fill anchors 14 } ItemPickup { rect 0 324 640 10 font xp time 1000 fontsize 10 textstyle 1 textalign C color 1 1 0.5 0.7 fade 1 0.7 0.3 0 } ItemPickupIcon { rect 343 441 16 16 time 1000 textalign C color 1 1 1 0.4 } # health bar PreDecorate { rect 131 443 142 33 image "hud/misc/bars_shadow" color 0 0 0 0.5 anchors 4 } PreDecorate { rect 130 462 128 16 image "hud/misc/bar100" color T anchors 4 } StatusBar_HealthBar { rect 130 462 128 16 image "hud/misc/bar100_fill" color T param 2 anchors 4 } PostDecorate { rect 130 462 128 16 image "hud/misc/bar100" color 1 1 1 0.3 anchors 4 } # if health is over limit PreDecorate { rect 240 445 31 20 image "hud/misc/bar200" color T anchors 4 } StatusBar_HealthBar { rect 240 445 31 20 image "hud/misc/bar200_fill" color T verticalbar param 1 anchors 4 } PostDecorate { rect 240 445 31 20 image "hud/misc/bar200" color 1 1 1 0.5 anchors 4 } StatusBar_HealthCount { rect 200 440 16 22 font numbers fontsize 16 22 textalign R textstyle 1 anchors 4 } # health icon PreDecorate { rect 221 441 22 22 image "hud/misc/health" color 0 0 0 0.5 anchors 4 } PreDecorate { rect 220 440 22 22 image "hud/misc/health" color T anchors 4 } # armor bar PreDecorate { rect 511 443 -142 33 image "hud/misc/bars_shadow" color 0 0 0 0.5 anchors 4 } PreDecorate { # outline rect 512 462 -128 16 image "hud/misc/bar100" color T anchors 4 } StatusBar_ArmorBar { rect 512 462 -128 16 image "hud/misc/bar100_fill" color T textalign R param 2 anchors 4 } PostDecorate { rect 512 462 -128 16 image "hud/misc/bar100" color 1 1 1 0.3 anchors 4 } # if armor is over limit PreDecorate { rect 402 445 -31 20 image "hud/misc/bar200" color T anchors 4 } StatusBar_ArmorBar { rect 402 445 -31 20 image "hud/misc/bar200_fill" color T verticalbar param 1 anchors 4 } PostDecorate { rect 402 445 -31 20 image "hud/misc/bar200" color 1 1 1 0.5 anchors 4 } StatusBar_ArmorCount { rect 425 440 16 22 font numbers fontsize 16 22 textstyle 1 anchors 4 } # armor icon PreDecorate { rect 401 441 22 22 image "hud/misc/armor" color 0 0 0 0.5 anchors 4 } PreDecorate { rect 400 440 22 22 image "hud/misc/armor" color T anchors 4 } # ammo StatusBar_AmmoIcon { rect 278 442 24 24 anchors 4 } StatusBar_AmmoCount { rect 305 442 18 24 font numbers fontsize 18 24 textstyle 1 anchors 4 } NetGraph { rect 576 439 60 40 bgcolor 0.17 0.17 0.17 0.3 fill anchors 6 } NetGraphPing { rect 630 466 0 14 font xp fontsize 8 monospace textalign R anchors 6 } FPS { rect 523 458 50 10 font xp fontsize 8 textalign R color 0.9 1 1 0.6 anchors 6 } PlayerSpeed { rect 523 468 50 10 font xp fontsize 8 textalign R color 0.9 1 1 0.6 anchors 6 } GameTime { rect 523 444 50 14 font xp fontsize 10 textstyle 1 textalign R color 1 1 0.5 0.5 anchors 6 } Score_Limit { rect 44 444 20 33; fontsize 11; font ui ; textstyle 1; textalign C; color 1 1 1 1 ; bgcolor 0.816 0.816 0.816 0.5 ; fill; anchors 12; } FlagStatus_OWN { rect 24 460 20 17; color T; anchors 12; } Score_OWN { rect 24 444 20 17; font ui; fontsize 10; textstyle 1; textalign C; color T; bgcolor 1 1 1 0.5 ; fill; anchors 12; } FlagStatus_NME { rect 4 460 20 17; color E; anchors 12; } Score_NME { rect 4 444 20 17; font ui; fontsize 10; textstyle 1; textalign C; color E; bgcolor 1 1 1 0.5 ; fill; anchors 12; } TargetName { rect 0 252 640 12 time 4000 textalign C fade 1 0.6 0.3 0.3 } TargetStatus { rect 0 264 640 12 time 4000 textalign C color 0.8 0 0 0.9 fade 1 0 0 0 } FragMessage { rect 0 420 640 16 time 7000 fontsize 10 textalign C color 1 1 0.5 0.5 fade 1 0 0 0.5 } RankMessage { rect 0 336 640 10 time 3000 fontsize 10 textalign R color 1 1 1 0.5 fade 1 1 1 0 } GameType { rect 0 351 200 12 font xp fontsize 10 12 textalign L color 0.9 0.9 1 0.5 anchors 8 } WarmupInfo { rect 120 184 100 12 fontsize 12 12 color 1 0 0 0.6 anchors 8 } FollowMessage { rect 0 53 640 10 font xp fontsize 10 12 textalign C color 1 1 0.5 0.7 } SpecMessage { rect 0 84 640 16 fontsize 14 18 textalign C color 1 1 0.5 0.7 } VoteMessageWorld { rect 0 141 640 16 fontsize 14 textalign L color 0.9 1 1 0.5 } VoteMessageArena { rect 0 125 640 16 fontsize 14 textalign L color 0.9 1 1 0.5 } Team1 { rect 338 426 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } Team2 { rect 338 415 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } Team3 { rect 338 404 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } Team4 { rect 338 393 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } Team5 { rect 338 382 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } Team6 { rect 338 371 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } Team7 { rect 338 360 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } Team8 { rect 338 349 300 9; fontsize 7 9; textstyle 1; textalign R; bgcolor 1 1 1 0.1 ; anchors 6; } PowerUp1_Icon { rect 606 264 32 32; color 1 1 1 0.4 ; anchors 2; } PowerUp1_Time { rect 600 285 16 16; fontsize 12 12; textalign C; color 1 1 1 0.7 ; anchors 2; } PowerUp2_Icon { rect 606 232 30 30; anchors 2; } PowerUp2_Time { rect 600 252 16 16; fontsize 12 12; textalign C; color 1 1 1 0.7 ; anchors 2; } PowerUp3_Icon { rect 606 200 30 30; anchors 2; } PowerUp3_Time { rect 600 221 16 16; fontsize 12 12; textalign C; color 1 1 1 0.7 ; anchors 2; } PowerUp4_Icon { rect 606 168 30 30; anchors 2; } PowerUp4_Time { rect 600 187 16 16; fontsize 12 12; textalign C; color 1 1 1 0.7 ; anchors 2; } TeamCount_OWN { rect 24 460 20 17; fontsize 10; font ui; textstyle 1; textalign C; color T; bgcolor 1 1 1 0.5 ; fill; anchors 12; } TeamCount_NME { rect 4 460 20 17; fontsize 10; font ui; textstyle 1; textalign C; color E; bgcolor 1 1 1 0.5 ; fill; anchors 12; } AttackerName { rect 440 156 200 12 time 4000 textalign R anchors 2 } Console { rect 2 0 640 12 time 10000 textalign C fade 1 1 1 1 anchors 1 } # WeaponList { } # StatusBar_HealthIcon { } # StatusBar_ArmorIcon { } # StatusBar_AmmoBar { } # AttackerIcon { } # TeamIcon_OWN { } # TeamIcon_NME { } # AmmoMessage { } # Chat1 { } # Chat2 { } # Chat3 { } # Chat4 { } # Chat5 { } # Chat6 { } # Chat7 { } # Chat8 { }