# written by Broken on 2010-05-29 # brokenone@live.com # # view_aspectratio = 4:3, 16:9. # Over Under ver. 1.2 # ----------------------------------- !DEFAULT { font xp fontsize 8 anchors 0 textstyle 1 } Predecorate { rect 0 440 640 40 color T bgcolor 1 1 1 0.15 fill anchors 14 } # Health Bar PreDecorate { rect 382 444 -142 33 color 0 0 0 0.5 image "hud/misc/bars_shadow" anchors 4 } PreDecorate { rect 383 463 -128 16 color T image "hud/misc/bar100" anchors 4 } StatusBar_HealthBar { rect 383 463 -128 16 image "hud/misc/bar100_fill" color T textalign R param 2 anchors 4 } PostDecorate { rect 383 463 -128 16 color 1 1 1 0.3 image "hud/misc/bar100" anchors 4 } # Health overlimit PreDecorate { rect 273 446 -31 20 color T image "hud/misc/bar200" anchors 4 } StatusBar_HealthBar { rect 273 446 -31 20 textalign R color T image "hud/misc/bar200_fill" verticalbar textalign L param 1 anchors 4 } PostDecorate { rect 273 446 -31 20 color 1 1 1 0.5 image "hud/misc/bar200" anchors 4 } # Armor Bar PreDecorate { rect 252 472 142 -33 color 0 0 0 0.5 image "hud/misc/bars_shadow" anchors 4 } PreDecorate { rect 251 453 128 -16 color T image "hud/misc/bar100" anchors 4 } StatusBar_ArmorBar { rect 251 453 128 -16 image "hud/misc/bar100_fill" color t param 2 anchors 4 } PostDecorate { rect 251 453 128 -16 color 1 1 1 0.3 image "hud/misc/bar100" anchors 4 } #Armor overlimit PreDecorate { rect 361 470 31 -20 color T image "hud/misc/bar200" anchors 4 } StatusBar_ArmorBar { rect 361 470 31 -20 textalign R color t image "hud/misc/bar200_fill" verticalbar textalign R param 1 anchors 4 } PostDecorate { rect 361 470 31 -20 color 1 1 1 0.5 image "hud/misc/bar200" anchors 4 } StatusBar_HealthCount { rect 123 444 64 32 font numbers fontsize 24 20 textstyle 1 textalign C anchors 4 } StatusBar_ArmorCount { rect 450 444 64 32 font numbers fontsize 24 20 textstyle 1 textalign C anchors 4 } GameTime { rect 280 451 68 19 font ui fontsize 20 16 textstyle 1 textalign C anchors 4 } StatusBar_HealthIcon { rect 200 440 40 35 draw3d anchors 4 } StatusBar_ArmorIcon { rect 400 440 40 35 draw3d angles 0 0 0 -360 anchors 4 } WeaponList { rect 5 288 28 13 font ui time 2000 fontsize 7 color 1 1 1 0.4 bgcolor 0 0 0 0.5 anchors 8 } StatusBar_AmmoCount { rect 25 448 20 12 font numbers fontsize 16 textstyle 1 textalign C anchors 12 } StatusBar_AmmoIcon { rect 75 440 40 40 draw3d angles 0 0 0 -360 anchors 12 } Score_Limit { rect 554 458 51 20; font numbers; fontsize 13 13; textalign C; anchors 6; } Score_OWN { rect 535 443 45 15; font numbers; fontsize 12; textalign C; color T; bgcolor 1 1 1 0.6 ; fill; anchors 6; } Score_NME { rect 579 443 45 15; font numbers; fontsize 12; textalign C; color E; bgcolor 1 1 1 0.6 ; fill; anchors 6; } FlagStatus_OWN { rect 535 458 20 20; anchors 6; } FlagStatus_NME { rect 604 458 20 20; anchors 6; color E; } TeamCount_OWN { rect 535 458 20 20; font numbers; fontsize 8 10 ; textalign C; color T; bgcolor 1 1 1 0.6 ; fill; anchors 6; } TeamCount_NME { rect 604 458 20 20; font numbers; fontsize 8 10; textalign C; color E; bgcolor 1 1 1 0.6 ; fill; anchors 6; } ################################## ########Center Screen GameType { rect 212 168 64 32 fontsize 14 textstyle 1 textalign C color 0 0 1 0.5 } WarmupInfo { rect 360 168 64 32 fontsize 14 textstyle 1 textalign C color 1 0 0 0.5 } AttackerName { rect 423 200 64 32 time 4000 fontsize 12 textstyle 1 textalign C color 1 0 0 0.5 } FollowMessage { rect 0 425 640 32 textalign C color 0 0 1 0.8 anchors 14 } FragMessage { rect 0 292 640 32 fontsize 10 textstyle 1 textalign C time 4000 color 0 0.502 0 0.7 anchors 10 } TargetName { rect 0 266 640 12 time 1500 fontsize 10 textalign C color 1 0 0 0.5 anchors 10 } TargetStatus { rect 0 278 640 12 time 1500 fontsize 10 textalign C color 1 0 0 0.5 anchors 10 } PowerUp1_Icon { rect 608 400 32 32; anchors 2; } PowerUp1_Time { rect 605 416 10 10; anchors 2; } PowerUp2_Icon { rect 608 369 32 32; anchors 2; } PowerUp2_Time { rect 605 388 10 10; anchors 2; } PowerUp3_Icon { rect 608 337 32 32; anchors 2; } PowerUp3_Time { rect 605 353 10 10; anchors 2; } PowerUp4_Icon { rect 608 305 32 32; anchors 2; } PowerUp4_Time { rect 605 321 10 10; anchors 2; } ################################## ########Top Screen !DEFAULT { font xp fontsize 8 textalign R color T bgcolor 0 0 0 0.5 anchors 3 } Team1 { rect 0 8 640 0; } Team2 { rect 0 16 640 0; } Team3 { rect 0 24 640 0; } Team4 { rect 0 32 640 0; } Team5 { rect 0 40 640 0; } Team6 { rect 0 48 640 0; } Team7 { rect 0 56 640 0; } Team8 { rect 0 64 640 0; } NetGraph { rect 0 0 64 40 bgcolor 0.251 0.251 0.251 0.3 fill anchors 9 } NetGraphPing { rect 0 31 64 10 fontsize 8 color 1 1 0.502 0.75 anchors 9 } Console { rect 64 0 576 32 font xp textalign L time 5000 fontsize 8 8 anchors 9 } FPS { rect 0 40 64 10 font ui fontsize 10 color 1 1 0.502 0.75 anchors 9 } PlayerSpeed { rect 0 49 64 10 font ui fontsize 8 color 1 1 0.502 0.75 anchors 9 }