# written by Broken on 2010-05-29 # brokenone@live.com # # view_aspectratio = 4:3, 16:9. # Bubble Box ver. 1.0 # ----------------------------------- // Screen Bottom !DEFAULT { anchors 14 font xp fontsize 8 textstyle 1 } // Main Bar HighLight Predecorate { rect 2 442 213.3 40 image "hud/misc/bottombar.tga" color 0 0 0 0.5 } Predecorate { rect 215.3 442 213.3 40 image "hud/misc/bottombar.tga" color 0 0 0 0.5 } Predecorate { rect 428.6 442 213.3 40 image "hud/misc/bottombar.tga" color 0 0 0 0.5 } Predecorate { rect 2 442 40 40 image "hud/misc/rndsquare.tga" color 0 0 0 0.5 anchors 12 } Predecorate { rect 602 442 40 40 image "hud/misc/rndsquare.tga" color 0 0 0 0.5 anchors 6 } Predecorate { rect 358.6 442 70 40 image "hud/misc/teamown.tga" color 0 0 0 0.5 } Predecorate { rect 358.6 442 70 40 image "hud/misc/teamnmy.tga" color 0 0 0 0.5 } // Main Bar Predecorate { rect 0 440 213.3 40 image "hud/misc/bottombar.tga" bgcolor 0 0 0 0.15 color T fill } Predecorate { rect 213.3 440 213.3 40 image "hud/misc/bottombar.tga" bgcolor 0 0 0 0.15 color T fill } Predecorate { rect 426.6 440 213.3 40 image "hud/misc/bottombar.tga" bgcolor 0 0 0 0.15 color T fill } Predecorate { rect 0 440 40 40 image "hud/misc/rndsquare.tga" bgcolor 0 0 0 0.15 color T fill anchors 12 } Predecorate { rect 600 440 40 40 image "hud/misc/rndsquare.tga" bgcolor 0 0 0 0.15 color T fill anchors 6 } Predecorate { rect 356.6 440 70 40 image "hud/misc/teamown.tga" color T } Predecorate { rect 356.6 440 70 40 image "hud/misc/teamnmy.tga" color T } !DEFAULT { anchors 12 fontsize 8 8 textalign L } Chat1 { rect 10 420 640 13; time 9000; } Chat2 { rect 10 408 640 13; time 9000; } Chat3 { rect 10 396 640 13; time 9000; } Chat4 { rect 10 384 640 13; time 9000; } Chat5 { rect 10 372 640 13; time 9000; } GameTime { rect 216 443 68 19 font ui fontsize 20 16 textstyle 1 textalign C anchors 14 } StatusBar_AmmoCount { rect 250 460 20 20 font numbers fontsize 14 textstyle 1 textalign C anchors 14 } StatusBar_AmmoIcon { rect 300 445 30 30 anchors 14 } // Health and Armor !DEFAULT { anchors 14 } // if health is over limit Predecorate { rect 50 443 150 15 image "hud/misc/statusover.tga" color 0 0 0 0.5 } StatusBar_HealthBar { rect 50 443 150 15 image "hud/misc/statusover_fill.tga" color 1 1 1 0 param 1 } // Health Predecorate { rect 50 461 150 15 image "hud/misc/statusover.tga" color 0 0 0 0.5 } StatusBar_HealthBar { rect 50 461 150 15 image "hud/misc/statusover_fill" color 0 1 0 0 param 2 } Predecorate { rect 2 442 40 40 image "hud/misc/health.tga" color 0 0 0 0.5 anchors 12 } Predecorate { rect 0 440 40 40 image "hud/misc/health.tga" color T anchors 12 } StatusBar_HealthCount { rect 50 455 30 30 font numbers textalign L textstyle 1 fontsize 12 } // if armor is over limit Predecorate { rect 587.6 443 -150 15 image "hud/misc/statusover.tga" color 0 0 0 0.5 } StatusBar_ArmorBar { rect 587.6 443 -150 15 image "hud/misc/statusover_fill.tga" color 1 1 1 0 textalign R param 1 } // Armor Predecorate { rect 587.6 461 -150 15 image "hud/misc/statusover.tga" color 0 0 0 0.5 } StatusBar_ArmorBar { rect 587.6 461 -150 15 image "hud/misc/statusover_fill" color 0 1 0 0 textalign R param 2 } Predecorate { rect 602 442 40 40 image "hud/misc/armor.tga" color 0 0 0 0.5 anchors 6 } Predecorate { rect 600 440 40 40 image "hud/misc/armor.tga" color T anchors 6 } StatusBar_ArmorCount { rect 547 455 30 30 font numbers textalign L textstyle 1 fontsize 12 } // Center Screen !DEFAULT { anchors 0 font xp textstyle 1 } GameType { rect 212 168 64 32 fontsize 14 textstyle 1 textalign C color 0 0 1 0.5 } WarmupInfo { rect 360 168 64 32 fontsize 14 textstyle 1 textalign C color 1 0 0 0.5 } AttackerName { rect 423 200 64 32 time 4000 fontsize 12 textstyle 1 textalign C color 1 0 0 0.5 } FollowMessage { rect 0 425 640 32 textalign C fontsize 12 textstyle 1 color 0 0 1 0.8 } FragMessage { rect 0 292 640 32 fontsize 10 textstyle 1 textalign C time 4000 color 0 0.502 0 0.7 } TargetName { rect 0 266 640 12 time 1500 fontsize 10 textalign C color 1 0 0 0.5 anchors 10 } TargetStatus { rect 0 278 640 12 time 1500 fontsize 10 textalign C color 1 0 0 0.5 anchors 10 } !DEFAULT { font ui textstyle 1 fontsize 8 } PowerUp1_Icon { rect 608 400 32 32; anchors 2; } PowerUp1_Time { rect 608 416 10 10; anchors 2; } PowerUp2_Icon { rect 608 369 32 32; anchors 2; } PowerUp2_Time { rect 608 388 10 10; anchors 2; } PowerUp3_Icon { rect 608 337 32 32; anchors 2; } PowerUp3_Time { rect 608 353 10 10; anchors 2; } PowerUp4_Icon { rect 608 305 32 32; anchors 2; } PowerUp4_Time { rect 608 321 10 10; anchors 2; } // Top Screen !DEFAULT { font xp fontsize 8 textalign R color T bgcolor 0 0 0 0.5 anchors 3 } Team1 { rect 0 8 640 0; } Team2 { rect 0 16 640 0; } Team3 { rect 0 24 640 0; } Team4 { rect 0 32 640 0; } Team5 { rect 0 40 640 0; } Team6 { rect 0 48 640 0; } Team7 { rect 0 56 640 0; } Team8 { rect 0 64 640 0; } NetGraph { rect 0 0 64 40 bgcolor 0.251 0.251 0.251 0.3 fill anchors 9 } NetGraphPing { rect 0 31 64 10 fontsize 8 color 1 1 0.502 0.75 anchors 9 } Console { rect 64 0 576 32 font xp textalign L time 5000 fontsize 8 8 anchors 9 } FPS { rect 0 40 64 10 font ui fontsize 10 color 1 1 0.502 0.75 anchors 9 } PlayerSpeed { rect 0 49 64 10 font ui fontsize 8 color 1 1 0.502 0.75 anchors 9 } !DEFAULT { font ui fontsize 10 textstyle 3 textalign C anchors 14 } Score_Limit { rect 368 455.5 50 10; color 0 1 0 0.7; textalign L; } Score_OWN { rect 368 443 30 10; color T; bgcolor 1 1 0 0.7; fill; } Score_NME { rect 368 467.5 30 10; color E; bgcolor 1 1 0 0.7; fill; } TeamCount_OWN { rect 398 443 20 10; color T ; bgcolor 1 1 0 0.7; fill; } TeamCount_NME { rect 398 467.5 20 10; color E ; bgcolor 1 1 0 0.7; fill; } FlagStatus_OWN { rect 398 443 10 10; color T; bgcolor 0 0 0 0.5; fill; } FlagStatus_NME { rect 398 467.5 10 10; color E; bgcolor 0 0 0 0.5; fill; }