// OSP Tourney DM/CA/CTF Commands for Quake3 // ----------------------------------------- // http://www.OrangeSmoothie.org // rhea@OrangeSmoothie.org // v(1.03) // 23 Feb 03 The following descriptions give information on all available commands (and their options) for OSP Tourney DM/CA/CTF for Quake3 for both clients and the server console. All commands that require a parameter can be issued without the parameter to gain additional information on the command's current setting even if the command itself is disabled. The notation used in the commands described herein uses the common Unix semantics in specifying if a parameter is optional or required: - Any parameter description enclosed with < ... > is required. - Any parameter description enclosed with [ ... ] is optional. Some of the commands given below also specify "player_id" as an optional or required parameter. This "player_id" information is the numeric ID number assigned to a player when connecting to the server. To find the associated player_id of a player, issue the "\players" command to view a listing of all playernames and their associated "player_id". Note: all of the commands listed below are in addition to the commands that are shipped with the default Quake3 game. ============================================== General available commands (all modes of play) ============================================== autorecord Creates a demo that utilizes consistant and infor- mative naming semantics (OSP clients only). autoscreenshot Creates a screenshot that utilizes consistant and informative naming semantics (OSP clients only). bottomshots [wpn_abbr] Displays the WORST player accuracies for all weapons who have fired a minimum of shots for a weapon. If followed with a weapon abbreviation, the command will show all qualifying player accuracies for that particular weapon (MG, SG, GL, RL, LG, RG, PG, BFG). +button5 Enables use of the hook/grapple, if the server allows for its use. callvote Calls a vote. The list of available is given further in this document. credits Cool intro to the people who have been a part of OSP's development. currenttime Displays current local time. followpowerup Toggles auto-chase of powerup pickup (if in chase- cam mode). help List of available commands for the particular mode of play on the server (Alias: commands). menu Pulls up client cgame menu for OSP-specific client tweaks. Use weapnext/weapprev to move down/up through menu items, and menuleft/menuright to toggle settings backward/forward. motd Views server's current MOTD. players Lists all active players and their server ID (This ID is needed for other commands, as shown below). Additional info on client is also given. ref Become a referee (admin access). settings Shows current server settings. Green indicates a default value, while red shows what has been changed from default for the current gametype. speconly Toggles client's involvement in the 1v1 queue. If enabled, then clients will never join a 1v1 game. They will remain spectators the entire time they are connected. Disabling "speconly" will put the client back to the end of the queue to begin playing again. stats [player_ID] Shows weapon accuracy stats for a player. If no ID is given, shows stats for the current player (or if following a player, shows the stats of the player being followed). statsall Dumps the stats for all active players. statsblue/statsred Dumps the stats for the entire blue/red team. statsdump Dumps current stats/scores to a logfile: /stats//.txt team s Switches to spectator mode. topshots [weapon_abbr] Displays the best player accuracies for all weapons who have fired a minimum of shots for a weapon. If followed with a weapon abbreviation, the command will show all qualifying player accuracies for that particular weapon (MG, SG, GL, RL, LG, RG, PG, BFG). +wstats Dispalys current stats while playing or of the player being followed (if a spectator). In multiview, the stats of the player of the highlighted window will be displayed. vc_follow [player_ID] Puts viewcam in follow mode. Player_ID is optional to follow a specific player. vc_free Toggle viewcam between manual/automatic change between players. vc_view Toggle ViewCam between static/dynamic views (whether or not the camera is fixed or follows players within viewrange). viewall Multiviews all active players on the server. viewblue/viewred Multiviews the entire blue/red team. viewcam Switches to cinematic camera mode. viewadd Adds in-game player pov to screen. viewremove [player_id] Removes currently viewed player pov that is highlighted. Using the optional player_id field selects the specific player pov to remove. viewfollow Viewer will move to chasecam follow mode of the player in the highlighted view. viewnone Removes all active views. viewnext/ Moves forward/backward through views to select viewprev which player to listen in on. (Note: The follownext/followprev commands alias to these commands while in multi-view mode). viewcyclenext/ Cycles through a player's team members in viewcycleprev the current view. If a member is in another view, he/she will be skipped. For 1v1/FFA modes, this will cycle through all active (and unviewed) players. --> Ideal key mappings for multi-view viewing: bind "[" followprev bind "]" follownext bind ";" viewprev bind "'" viewnext bind "." viewcycleprev bind "/" viewcyclenext bind backspace viewremove bind enter viewfollow ===================================== Competition commands (g_doWarmup = 1) ===================================== ready Sets player's status to "ready" to start a match. notready Sets player's status to "not ready" to start a match. time Call a timeout/timein for a team. pause Pauses/unpauses a match (admin only). ========================================================== Team-specific commands [general] (g_gametype = 3, 4, or 5) ========================================================== captains Shows the names of both team captains. coach Switches to "coach" specator mode (after being invited to the team), or reinitializes coach's multi-player view of the coached team. Coaches can teamchat, issue timeouts, teamready, etc. with or for the team just as if they were a playing member of the team, but they can only spectate the coached team. coachdecline Declines a "coach" invitation, or resigns coach status for a team if already a coach. coachinvite Invites a player to "coach" the team. coachkick Removes a previously invited coach from a team. drop Drops available weapon/ammo (TDM/CTF only) or a carried flag (CTF). Type "\drop" by itself for a list of available items to drop. joincode [password] Shows current team joincode or used to join a locked team by giving a team's joincode password. lock Locks a player's team scores Shows team stats for current match. team Chooses a team (r=red, b=blue, s=spectator) or shows current team (if no param is given). time Calls a timeout/timein (Alias: pause) timein Calls a timein (Alias: unpause) timeout Calls a timeout (Alias: pause) unlock Unlocks a player's team viewred/viewblue Adds views of the entire red/blue team. As new players join or leave the team, your screen will be updated. ========================================================== Team-specific commands [captain] (g_gametype = 3, 4, or 5) ========================================================== invite Invites a player to join the captain's team. (Alias: pickplayer) remove Removes a player from the captain's team. (Alias: kickplayer) resign [player_ID] Resigns team captainship. You can optionally assign captainship to another teammate by supplying the teammate's ID. specinvite Invites a player to spectate locked team. speclock Toggles locking team from spectators. teamready Readies all members on the team to start a match. (Alias: readyteam) ======================== Referee (admin) commands ======================== ref Works just like callvote settings and info. r_abort Aborts a match in progress (primarily for CA) r_allcaptain Gives all active players limited captain commands. r_allready Readies all players to start match. r_ban Kicks and bans selected player from server. r_help This command listing. r_kick Kicks selected player from server. r_lock Locks both teams from more players joining. (Alias: lock) r_lockblue Locks the blue team r_lockred Locks the red team r_map Loads selected map. r_mutespecs Mutes/unmutes spectators. r_pause Pauses/unpauses match. (Alias: pause) r_promote Promotes a player to captain status. r_putblue Puts specified player on the BLUE team. r_putred Puts specified player on the RED team. r_remove Removes selected player from team. r_restart Reloads the current map. r_speclock Enables spectator locking for both teams. r_speclockblue Enables spectator locking for the blue team. r_speclockred Enables spectator locking for the red team. r_specunlock Disables spectator locking for both teams. r_specunlockblue Disables spectator locking for the blue team. r_specunlockred Disables spectator locking for the red team. r_unlock Unlocks both teams to allow more players to join. r_unlockblue Unlocks the blue team r_unlockred Unlocks the red team *NOTE*: All vote options are also available as anything a referee "votes" upon will ALWAYS pass/fail. This allows the referee to modify all server settings as shown in the \callvote list. Can optional use the "ref" command to achieve the same effect. ======================== Viewcam Editing Commands ======================== Please refer to the osp-q3-Viewcam.txt file in the osp/Docs/ directory for a description of the following commands: range snapshot snapshotdump vc_proximity vc_info ====================== Decal Editing Commands ====================== Please refer to the osp-q3-Decal-Editing.txt file in the osp/Docs/ directory for usage information on the following commands: decaladd - Adds a new decal. It will be created in DISABLED mode. Enable it to begin editing its placement and graphic. decaldec - Decreases the size of the current decal. decaldisable - Disables the current decal. decaldump - Dumps the current set of ENABLED decals to .txt decaledit - Enables/disables decal editting mode. decalenable - Enables the current decal. decalgfxnext - Rotates the current decal's graphic to the next defined custom graphic. decalgfxprev - Rotates the current decal's graphic to the previous defined custom graphic. decalinc - Increases the size of the current decal. decalnext - Moves to the next active decal. decalprev - Moves to the previous active decal. decalrotclock - Rotates current decal clockwise. decalrotcounter - Rotates current decal counter-clockwise. ========================== Voting Commands/Parameters ========================== The following options are available under the "callvote" facility of OSP. Most options are called with a parameter of "0" or "1" to signal "OFF" or "ON" (0=OFF/DISABLE, 1=ON/ENABLE). You can get a list of all votable options in the game by typing: \callvote ? by itself with no option name. This will list all available server options to vote upon, based upon the current gametype being played on the server. You can also get the usage, description and current setting info of most server variables by simply typing: \callvote ? without any parameter. For example, you can get the server's current setting for the BFG to see if it's enabled or disabled by typing: \callvote bfg ? Here is a list of all of the votable options: --------------------------------------------- ** General votable parameters ** altgraphics <0|1> Toggles clients' ability to use alternate graphics for plasma and lightning guns. capfps <0|1> Toggles the clamp on com_maxfps. dropitems <0|1> Ability to drop weapons/ammo (Teamplay DM only) or ability to drop a carried flag (CTF only) instagib <0|1> Toggles "instagib" settings under the current gametype. Instagib is a format where the map is cleared of items, players spawn with a railgun and gauntlet, and the railgun inflicts 400 points of damage. This format works under all gametypes. fallingdamage <0|1> Whether falling damage is enabled/disabled. fastrail <0|1> Option under Promode (CPM) settings, where the railgun *switching* delay can be set to either the reload time of 1500ms (option 0), or a quicker 1000ms (option 1). hook <0|1> Toggles "hook" or "grapple" availability. kick Attempts to kick player from server. lgcooldown <0|1> Option under Promode (CPM) settings, where the LightningGun "cooldown" switching delay can be set to either 0ms (option 0), or a slower 200ms (100ms if fastrail is enabled) (option 1). map Votes for a new map to be loaded. For a list of available maps to vote on, type: \callvote map Maps can be voted by name or id number (as given in the map listing). map_restart Restarts the current map. maxpackets_min Sets minimum cl_maxpackets setting for clients (0 disables). maxpackets_max Sets maximum cl_maxpackets setting for clients (0 disables). mg_damage Set damage for machinegun on a per bullet basis. Maximum is 10, minium is 1. mg_startammo Sets amount of ammo a player spawns with the machinegun (min = 0, max = 500). mode Loads the specified server configuration, if the server is properly configured. This is usually to load a new game type (CTF, DM, etc.) mutespecs <0|1> Enables/disables ability for spectators chat to appear for players in the game. nextmap Loads the next map in the map queue. osphud <0|1> Toggles clients' ability to use cg_enableOSPHUD. overtime <0|1|2|3> Sets overtime mode: 0 - Sudden Death (first score decides) 1 - Sudden Death-Timed Overtime (sudden death after X rounds) 2 - No Overtime (can end in tie) 3 - Tie-Timed overtime (tie after X rounds) pmove <0|1|2> Toggles client ability to utilize enahced client sampling (pmove_fixed). 0 - pmove enhancements disabled 1 - id-based pmove enhancements 0 - Improved pmove enhancements promode <0|1> Toggles faster-paced ProMode Quake3 settings. qil|kit [mapname] mm,. Changes to default QIL TeamDM league settings. Optional mapname specifies particular map to change to on the mode switch. referee Elects a player to have admin abilities. reload <100-5000> Sets railgun reload time (in ms). Available only under instagib mode. respawn Sets value of forced respawn delay. set1v1 [mapname] Changes to default 1v1 mode settings. Optional mapname specifies particular map to change to on the mode switch. setca [mapname] Changes to default Clan Arena mode settings. Optional mapname specifies particular map to change to on the mode switch. setctf [mapname] Changes to default CTF mode settings. Optional mapname specifies particular map to change to on the mode switch. setffa [mapname] Changes to default Free-For-All mode settings. Optional mapname specifies particular map to change to on the mode switch. setft [mapname] Changes to default FreezeTag TDM mode settings. (OSP-based settings) Optional mapname specifies particular map to change to on the mode switch. setftv [mapname] Changes to default FreezeTag TDM mode settings. (Vanilla 1.51b-based settings) Optional mapname specifies particular map to change to on the mode switch. settdm [mapname] Changes to default Team Deathmatch mode settings. Optional mapname specifies particular map to change to on the mode switch. thrufloors <0|1> Specifies if splash damage can transfer through thin floors/walls (id default). timenudge_min Sets minimum cl_timenudge setting for clients (0 disables). timenudge_max Sets maximum cl_timenudge setting for clients (0 disables). unreferee Elects a player to have admin abilities removed. cl/capturelimit Changes the current Capturelimit (CTF only) fl/fraglimit Changes the current fraglimit rl/roundlimit