Here are the G_LogPrintf() lines I've added for OSP. I just included the calls, so if something is confusing/needs clarification, let me know and I'll document it better =) -Rhea OrangeSmoothie Productions rhea@OrangeSmoothie.org http://www.OrangeSmoothie.org [PS = Player State .. gives player_id, health, armor, and update reason info] ----------------------------------------------------------------------------- G_LogPrintf("PS: %i %i %i -1 REGENERATION\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]) G_LogPrintf("PS: %i %i %i -1 REGENERATION\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]); G_LogPrintf("PS: %i %i %i -1 HEALTH_MAX\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]); G_LogPrintf("PS: %i %i %i -1 ARMOR_MAX\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]); G_LogPrintf("PS: %i %i %i -1 RESPAWN\n", ent->s.number, ent->health, ent->client->ps.stats[STAT_ARMOR]); G_LogPrintf("PS: %i %i %i -1 HEALTH_PICKUP\n", other->s.number, other->health, other->client->ps.stats[STAT_ARMOR]); G_LogPrintf("PS: %i %i %i -1 ARMOR_PICKUP\n", other->s.number, other->health, other->client->ps.stats[STAT_ARMOR]); G_LogPrintf("PS: %i %i %i %i %i\n", targ->s.number, hlth, targ->client->ps.stats[STAT_ARMOR], (attacker && attacker->s.number < MAX_CLIENTS && attacker->s.number >= 0)?attacker->s.number:ENTITYNUM_WORLD, mod); (if log_default = 0) G_LogPrintf("Kill: %i %i %i: %s killed %s by %s %i\n", killer, self->s.number, meansOfDeath, killerName, self->client->pers.netname, obit, self->s.weapon); G_LogPrintf("Game_Start:\n"); G_LogPrintf("Game_End: Timelimit\n"); G_LogPrintf("Game_End: Fraglimit\n"); G_LogPrintf("Game_End: Capturelimit\n"); G_LogPrintf("Game_End: Scorelimit\n"); G_LogPrintf("Resetting back to default settings\n"); G_LogPrintf("Referee Setting: %s\n", level.voteString); G_LogPrintf("Vote Passed: %s\n", level.voteString); G_LogPrintf("Vote Failed: %s\n", level.voteString); G_LogPrintf("DEMORECORD: j[0]=%d, j[1]=%d\n", j[0], j[1]); Referee/Console pausing ----------------------- G_LogPrintf("Pause: %s\n", ref); G_LogPrintf("Unpause: %s\n", ref); G_LogPrintf("Unpause: Complete\n"); Timeout/in for teamplay modes ----------------------------- G_LogPrintf("Timeout: RED team\n"); G_LogPrintf("Timeout: BLUE team\n"); G_LogPrintf("Timein: %s team\n", tname[tteam]); Timeout/in for 1v1 ------------------ G_LogPrintf("Timeout: %s\n", ent->client->pers.netname); G_LogPrintf("Timein: %s\n", ent->client->pers.netname); Weapon stats ------------ [non-teamplay] Weapon_Stats ... Given: Recvd: [teamplay] Weapon_Stats ... Given: Recvd: TeamDmg: CA-specific ----------- G_LogPrintf(va("Game_End: Roundlimit - %s wins match\n", nameteam[team_win])); CTF-specific ------------ G_LogPrintf("Kill_Carrier: %d\n", attacker-g_entities); G_LogPrintf("Defend_Hurt_Carrier: %d\n", attacker-g_entities); G_LogPrintf("Defend_Base: %d\n", attacker-g_entities); G_LogPrintf("Defend_Flag: %d\n", attacker-g_entities); G_LogPrintf("Defend_Carrier: %d\n", attacker-g_entities); G_LogPrintf("Flag_Return: %d\n", other-g_entities); G_LogPrintf("Flag_Capture: %d\n", other-g_entities); G_LogPrintf("Flag_Assist_Return: %d\n", player-g_entities); G_LogPrintf("Flag_Assist_Frag: %d\n", player-g_entities); G_LogPrintf("Flag_Pickup: %d\n", other-g_entities); Viewcam Recording ----------------- G_LogPrintf("%d %.3f %.3f %.3f %.3f %.3f\n", snapshot_cnt - 1, snapshot_pos[snapshot_cnt - 1][0], snapshot_pos[snapshot_cnt - 1][1], snapshot_pos[snapshot_cnt - 1][2], snapshot_view[snapshot_cnt - 1][0], snapshot_view[snapshot_cnt - 1][1]); if(!g_dedicated.integer && level.numConnectedClients == 1) { G_LogPrintf("%d %.3f %.3f %.3f %.3f %.3f\n", i, snapshot_pos[i][0], snapshot_pos[i][1], snapshot_pos[i][2], snapshot_view[i][0], snapshot_view[i][1]); }