======================================================================== Alpine Valley A Reaction Quake 3 Map Copyright 2002 David Pike (Centurion) ======================================================================== A snowy, alpine area with lots of cliffs, a lodge and some cabins. Please send any comments or questions to centurion@attbi.com, Thanks. ========================================================================= This map would not have been possible without the help of feeback from the Reaction Quake 3 community, thanks a lot! http://www.reactionquake3.com ================================================================================ * LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Alpine Valley FILENAME : map-alpinevalley-01.pk3 AUTHOR : Centurion DATE : July 2002 GAME : Reaction Quake 3 TYPE : DeathMatch/Teamplay/CTB EMAIL ADDRESS : centurion@attbi.com HOMEPAGE URL : http://www.reactionquake3.com -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- A snowy, alpine area with lots of cliffs, a lodge and some cabins. Don't fall off the mountain! -------------------------------------------------------------------------------- SINGLE PLAYER : No. CO-OPERATIVE : No. DEATHMATCH : Yes. TEAMPLAY : YES CTB : YES SUGGESTED PLAYER LOAD : 6-16. DIFFICULTY SETTINGS : No. NEW TEXTURES : Yes. NEW SOUNDS : Yes. CD TRACK # : None. -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : Scratch PREFABS USED : None. EDITOR(S) USED : GTkRadiant 1.1.1 OTHER UTILITIES USED : GtkBuild, BobToolz, Makro's SurfaceParm Proggy, Photoshop, Xanthen's Curve Prefab Generator, Q3terra, Easygen. KNOWN BUGS : None. COMPILE MACHINE : P4-800, 256MB RAM. I used ydnar's q3map2 with bounce set at 2. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- id Software : This goes with out saying. Holy Goat : For the basic model of this readme. The A-Team : For Action Quake 2. ydnar : For making foghull and lightmapped terrain work Johnny Rocket : for helping me get foghull and lightmapped terrain working IK2000 : For his incredible wood textures I used on the outside of the lodge. Birudojin, Birdman : Foe the kickass bearskin rug model. Lupus : The moose is loose model. Grim Reaper : For his incredible Snow Pine model. Geit : For his snowman model. F.P.S. : For hosting some great models above. http://fps.brainerd.net/mapmodels6.htm Sze : For making the ice breakble models Reaction Quake Team : Well obviously. Tamara "Ophelia" Crossley: For her Angel Model QKennyQ : For his beer can model BidforPower mod guys : For releasing that kick ass lantern Santa : HO HO HO! And everyone I've forgotten. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Everything in this archive is Copyright 2002 David Pike. Textures based on existing id textures are still copyright id Software. Existing id textures also copyright id Software. Authors MAY NOT use this level as a base to build additional levels. No decompiling, hacking, or modification of the .bsp or related files is permitted. If you want to know how I did something, or want to use a part of the level, email me. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS! If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM! This LEVEL may be distributed ONLY over the Internet. No money may be charged for this level AT ALL without first getting WRITTEN permission from ME. You are NOT authorized to put this LEVEL on any CD or distribute it in any way other than through a FREE ACCESS website or FTP site without my permission. If you would like to use any of my textures or sounds in your own levels, you must FIRST contact me for permission. Any unauthorized use is frowned upon.