====================================================================== = = = Bank Job = = = ====================================================================== A Reaction Quake 3 Map (http://www.reactionquake3.com/) Copyright 2002 Andrei Drexler (Makro) Original Action Quake 2 map copyright Citrus Frog ====================================================================== A small bank in the middle of a quiet town. This is a port of an Action Quake 2 map to Reaction Quake 3 by Makro from the map orginally created by Citrus Frog Please send any comments or questions to makro@reactionquake3.com Thanks. ====================================================================== = LEVEL INFORMATION = = ===================== = = = = TITLE : Bank Job (bank) = = FILENAME : map-bank-01.pk3 = = AUTHOR : Makro & Citrus Frog = = DATE : June 2002 = = GAME : Reaction Quake 3 = = TYPE : DeathMatch/Teamplay = = EMAIL ADDRESS : makro@reactionquake3.com = = HOMEPAGE URLs : www.reactionquake3.com = = = ====================================================================== ====================================================================== = CONSTRUCTION = = ================ = = = = MAP BASE : All the brush work was done from = = scratch. The original AQ2 map = = was used as a model, though. = = EDITOR USED : Q3Radiant (build 202) = = OTHER UTILITIES USED : RQ3SE = = KNOWN BUGS : None. = = COMPILE MACHINE : Celeron-500, 256 Mb RAM = = = ====================================================================== ====================================================================== = CREDITS = = =========== = = = = id Software : Of course. = = The A-Team : For Action Quake 2. = = Citrus Frog : For the original AQ2 map = = Reaction Quake Team : For Reaction Quake 3 = = Shaymon : For the phone model = = johnny rocket : For the mailbox model = = Sze : For his feedback = = Todd Gantzler : For the multiplant models = = Nathan Silvers : For the plant models = = = = And of course all the people whose media I've used = = (read below) = = = ====================================================================== ====================================================================== = COPYRIGHT / PERMISSIONS = = ====================================================================== This document, the map and certain textures contained within the .pk3 are Copyright 2002 Andrei Drexler (Makro). The original aq2 level is copyright Citrus Frog. The existing id Software textures used for this map are copyright id Software. Other textures and models used are copyright their respective authors as noted below. In addition, please let me know if I have used a texture of yours without noting it above. Thanks. You are not authorized to use this map as a base to build additional maps or parts of maps. No decompiling, hacking, or modification of the .bsp or related files is permitted. Email me if you want to use part of the map or if you want to know how I did something. Textures and images within this pk3 are property of certain owners as noted above, and may not be used without proper credit being given. Please email me for a complete list of who to credit for specific textures. You may not distribute this map unless you include this file with no modifications. If you don't co-operate, then do not distribute it in any form. This map may be distributed only over the Internet. Under no circumstances can money be charged for this level without first getting written permission from me. You are not authorized to put this map on any CD or distribute it in any way other than through a free access website or FTP site without my permission. *** Credits Links (those that I know): -------------------------------------- - Remedy Entertainment (Max Payne developers) http://www.remedy-ent.com/ - Jeremy A. Engleman's photos http://art.net/Studios/Visual/Jeremy/photo/public_texture/ - Shaderlab http://www.shaderlab.com - Iikka Keränen - Surface Tension http://www.digital-eel.com/surface/index.htm - The BigHouse http://www.planetquake.com/bighouse - Saturn/Cosmograph http://www.saturn-online.de/~cosmo/mats.htm - Texture Library http://textures.forrest.cz/ - Wad Father http://wadfather.game-edit.com/ - Texture Studio http://www.levelediting.de/index.php3?site=texturestudio.inc - Nathan Silvers http://www.natestah.com - Todd Gantzler http://i.am/professorQ3 ***