====================================================================== = = = Friction = = = ====================================================================== A Reaction Quake 3 Map (http://www.reactionquake3.com/) Copyright 2001 Walter Somol (johnny_rocket) ====================================================================== The industrial part of town, with a dark and dingy mood. Please send any comments or questions to johnnyrocket@reactionquake3.com Thanks. ====================================================================== = LEVEL INFORMATION = = ===================== = = = = TITLE : Friction = = FILENAME : map-friction-02.pk3 = = AUTHOR : johnny_rocket = = DATE : October 2001 and June 2002 = = GAME : Reaction Quake 3 = = TYPE : DeathMatch/Teamplay = = EMAIL ADDRESS : johnnyrocket@reactionquake3.com = = HOMEPAGE URL : www.reactionquake3.com = = = ====================================================================== ====================================================================== = CONSTRUCTION = = ================ = = = = MAP BASE : started from scratch = = EDITOR USED : Q3Radiant and GTKRadian = = OTHER UTILITIES USED : Q3Build, q3map2, bobtoolz. = = KNOWN BUGS : None. = = COMPILE MACHINE : P3-600, 256MB RAM, yada, yada, yada= = = ====================================================================== ====================================================================== = CREDITS = = =========== = = = = id Software : Of course. = = The A-Team : For Action Quake 2. = = unDuLe : Awesome textures, too many to list = = Randy Redig - Shaderlab : Great urban textures and q3map2! = = Yves "evil lair" Allaire: Roof and fire escape textures = = Iikka "Fingers" Keranen : Lantern textures and shaders = = Lucy : Curtain texture = = spyder : Cornice texture = = imois : Smokey shader = = avatex : Air conditioner texture = = inolen : Breakable glass shader = = Texturetown : Door, signs, cornice, storm drain = = and manhole textures = = Paul Bourke : Door texture = = Murray Christian : Sky box = = Reaction Quake Team : For tons of help. = = [awe] : My buds. = = = ====================================================================== ====================================================================== = COPYRIGHT / PERMISSIONS = = = ====================================================================== This document, the map and certain textures contained within the .pk3 are Copyright 2001 Walter Somol. The existing id Software textures used for this map are copyright id Software. Other textures used or modified by me are copyright their respective authors as noted above. Please let me know if I have used a texture of yours without noting it above. Thanks. You are not authorized to use this map as a base to build additional maps or parts of maps. No decompiling, hacking, or modification of the .bsp or related files is permitted. Email me if you want to use part of the map or if you want to know how I did something. Textures and images within this pk3 are property of certain owners as noted above, and may not be used without permission or without proper credit being given. Please email me for a complete list of who to credit for specific textures. You may not distribute this map unless you include this file with no modifications. If you don't co-operate, then do not distribute it in any form. This map may be distributed only over the Internet. Under no circumstances can money be charged for this level without first getting written permission from me. You are not authorized to put this map on any CD or distribute it in any way other than through a free access website or FTP site without my permission. *** Credits Links (may be incomplete): -------------------------------------- evil lair - Yves Allair - http://www.planetquake.com/hfx/index.html unDuLe - http://www.planetunreal.com/undulation/ Iikka Keränen - Surface Tension - http://www.digital-eel.com/surface/index.htm Shaderlab - http://www.shaderlab.com Texturetown - http://www.texturetown.com ***