1.5 done ------------------------------------- additions: - add cvar for savage league (fixed rune spawn, same teams all the time) (g_fixedRunes) - add say_teamnl (say team no location) - add $i -> closest item, mega, armor, powerup, ammo - add sparklies to runes - added new radio - tell the location of the flag when it is dropped in CTFS - speed up grapple when got haste ( +25 bonus for shoot and pull ) - make holy shit global - g_highscores now counts 3 things, score, dmg/time and fastest cap - add a /players command like OSP - echo sv_fps to serverinfo cvar - echo gameversion to connect screen and serverinfo - no flag events when teams are unbalanced (g_teamForceBalance now defines the maximum difference between the number of players in each team, default of 1) - add autoradio for some events that dont give time to use the menu or binds autoradio mode will fire cvars on the client, (cg_autoradio 1) the cvars are:event_droprune,event_droparmor,event_dropammo,event_dropflag,event_gotquad,event_gotflag,event_seecarrier - add /reportItem command which reports an item closest to the player using the radio and a chat msg (use these cvars to customize the msg : event_megaavail, event_armoravail, event_runeavail, event_itemavail ) - added team colored weapons (cg_teamrockets, cg_teamlightning, cg_teamplasma) - episode portal, 4 x 1->8 map episodes (rotations), with 4 minigames (p_enablePortal 2, only works on an episode portal) - /adm_ready players in matches for the admin - show self stats on scoreboard always (to view the followed player's press the WALK button) - added "color" (cg_forcecolors 1 to force your teammates to your color) and "cg_enemyColors" :D ( format is in string "" ) valid colors are from 0 to f (hexa), needs to be set using quotes, ie: /cg_teamColors "0b5f7" - added g_lithium for classicctf rules in dm gametypes (owns) and 1 flag CTF - can now disable or enable certain voting by setting the value of g_allowvote to the sum of what you want enabled which are: off : 0 (only 0, duh) kick voting : 1 map voting : 2 portal voting : 4 gametype voting : 8 settings voting : 16 restart voting : 32 nextmap voting : 64 - can now give a reason for voting, type this for instance : i.e.: kick crash being a bitch - set cg_autoScreenshot and at the 4 seconds mark after map completion an automatic screenshot of the scoreboard is taken - spectator time not counted anymore, so if you drop to spec for 5 minutes, your time will be the same as that you had when you switched to spectator - new FFA scoreboard ( need to add tournament wins/losses ) - s_ambient to disable looping map sounds ( 1 on (default), 0 off ) - adm_forceteam, admin can force someone to a team, adm_forceteam , ie: adm_forceteam 4 red - 1 flag CTF anyone? g_gametype 5 - introducing 3wave arena (hihihi), g_gametype 11, works on any maps, g_roundlimit is the number of rounds to win (note: needs a timelimit to switch maps) - added new option for admins to restrict certain maps to certain gametypes, in your config define a cvar named p_portalGametypesXX where XX is the portal number, with the gametypes you want for that particular portal, i.e. p_portalGametypes08 "-1,5,9,10,11" would give p_portalMap08 the 5,9,10 and 11 gametypes (NOTE: always 5 gametypes, always delimited by commas) (NOTE2: for the episode portal, you restrict and episode by setting the cvar above for the first portal in the episode, i.e: 01,09,17,25) - new spectator controls, pressing attack switches you between following and free cam pressing left and right cycles forward or backwards through the players - new colors for names, same ones that are used for models - added cg_autoRecord, which records from start to finish each match with an automatically generated name - added adm_screenshot, admin can force everyone to take a screenshot and request them after the match - triple highscoreboard( score + dmg/time ) with fastest cap underneath ( g_minTimeForHighscores specifies minimum played time to be included for dmg/time highscore ) - you can now have multiple motd files, specify which one you want to use with g_motdfile (default:"motd.txt") - g_keepTeams 0 will reset teams to spectators after each map, g_keepTeams 1 will keep the same teams through each map (default) g_keepTeams 2 will rebalance the teams depending on skill after each map - cg_damageFeedback, enables or disable view angle kickback when damaged - /stats -precise gives a precise stats dump about everyone - if p_disableLastPlayedPortals is set, last played episode will be disabled (only one episode can be disabled) - added skill, the equation is quite complex, i dont know if i'll post it, basically, a high skill is good :D - added different hit beeps for different amount of damage you inflict - added g_profanity, (defaults to 1(allow)), which if off will prevent holyshit and other profanious voice messages - q3 1.17 style floor damage in Threewave Arena changes: - kill team leader crap - disable /kill in portal, add a 5 second penalty when /kill is used during a game - make locked team switch in CTFS an option (g_CTFSswitch), people can now freely switch teams and keep their scores - dont autoswitch to lg when out of ammo under water - made fonts smaller in demos menu - accelerated nails a little - force portal exit after 5 seconds - make admin settable the amount of last maps blocked in portal (p_disableLastPlayedPortals sets the amount of maps to disable) - upgraded nailgun a little so its more useful (faster nails that do 21dmg instead of 20) - nailgun now has a small spread and dmg upgraded to 22 - serverinfo score reporting now optional (g_reportScores) - lowered all starting ammos for CTFS - new flood protect scheme, allows a flood of 3 messages then the player gets muted for 2 seconds, and stays muted as long as he tries to flood - if user floods his userinfo to the server, e.g.:name script, he gets booted - removed voice only say commands - you can now give a custom message with your voice command by writing it after the voice command, i.e.: /vsay_team ihavetheflag "i have the flag with $h and $a" if no message is specified then the default voice text message is printed - naming convention of screenshots and demos respects OSP/CPMA's - client numbers now permanent on scoreboard, right under the head icon - admins cant be callvote kicked anymore - upper right teamoverlay now moves lagometer below timer fixes: - fix red quad gives off blue light - make adm_changemap not break map rotations - make death lowlight more obvious on scoreboard - fix player numbers in serverinfo string - fix $d (last player hurt) when round restarts - unpicmip flag icons - fixed matchmode staying after match, fixed matchmode in portal - fixed battlesuit crash bug - fixed /stats command so its more useful, put it back on autodump at end of map - fixed possible team kill bug in ctfs - inactivity timer now stays through spawns, so idlers are kicked in ctfs even if the inactivity is longer than a round - fixed matchmode pause in CTFS - fixed inactivity drop in matchmode - fixed map stuck in matchmode when no one is on - check missing runes - followed players from spec now stick between rounds in CTFS - fixed plasma trail not using colors correctly - cg_marks 0 doesnt turn off shadows anymore - fixed disconnected overhead floating icon, yay! - fixed bug with cheat protection that could make you send incorrect information - fixed bug with timenudge getting reset to 0 when set to a negative value - fixed bug with startrecording being fired using wrong command - fixed bug with forcedmodels not loading right when you join from spectator sometimes - added some Pmove fixes - fixed bug in CTFS where dead teammates didnt receive bonus points for a capture - fixed keycatcher problem where it prevented moving and shooting while browsing the radio menu -