11/11/2001 - fixed score reset on team switch in CTFS - fixed cg_lagometer reset by SLUDGE's debug code in the UI - fixed noprojectiltrail for nails in CCTF - fixed not enough spawns in CTFS - fixed grapple for HPBs in CCTF - changed grapple speed modif code so that it can be predicted ( moved to bg_pmove ) - removed the clearing of the sessiondata for clients when going back to portal ( possible cause of unpure bug ) - previous items also allows for keeping same teams between maps while going to portal - removed grappling onto teammates - added g_randomRunes to make the runes spawn randomly ( 1 off rune and 1 def rune to each bases tho ) - added chat flooding protection, command flooding protection and userinfo update flood protection ( all triggered on with g_safeFloodProtect 1 ) - added function to disable last 4 played maps in portal, simple extension of the disable portal code - changed MG start ammo to 50 instead of 100 in CCTF 12/11/2001 - added armorclass on draw team health - added CCTF challenge/response system to prevent fake clients - started adding admin functionnalities 13/11/2001 - added admin pause feature - added admin locked teams feature - added admin password functionnality - added admin change map - added admin restart function - fixed surface lighning discharge damage bug - added armor type on cg_drawteamhealth 15/11/2001 - added matchmode function 19/11/2001 - fixed say_team at intermission - fixed disordered scores at intermission - fixed bad models in forcemodel when people switch teams - added kick functions - added status functions - added ip address storage for clients ( holds through map changes ) - put back cpma style true lightning ( old one is 2 ) - added feature where people are kept in their teams through map changes ( portal 2 ) - fixed problem where no model would show up if you dropped ammo on a map that didnt have that ammo - added highlight on team overlay for self(yellow) and flag carrier(cyan for red team, orange for blue team) 25/11/2001 - added playerstate encryption security ( see ifdef PLAYERSTATE_ENCRYPTION ) 26/11/2001 - i think i fixed the enemy model stuff for good - added banning system, bans go to ban.txt, old id system disabled because of problems - changed ammo for lg weapon pickup in cctf from 100 to 80 - added highlighting of dead people on the scoreboard in CTFS 4/12/2001 - fixed cg_bobup negative, exploit 9/12/2001 - added radio! 10/12/2001 - added extra logging - tweaked scores for CTFS and CCTF 15/12/2001 - removed UIE cvars, might have an impact on starting servers from ingame - now players can only switch teams in CTFS when they are in the warmup of their offensive round - switching to spectator will make you lose your score - fixed missing 1st round info in CTFS (yet again) - overtime now optionnal through g_overtime - in matchmode the players wait at intermission forever, no highscores either - there is now a 5 second countdown before resuming after pause - warmup can now be paused - ctfs timers are now paused correctly - cg_drawClientNum 1 draws the clientnum of each client on the scoreboard - fixed no team bonuses in ctfs - added g_dropLaggedClients, which sets in seconds the amount of time someone who is CON_CONNECTED can be allowed to have a ping over 999 e.g.: someone who is vid_restarting wont be affected because he is CON_CONNECTING (i think... have to test this) 16/12/2001 - added new chat interpolation $D (last client you damaged) and $G (last client you killed) - added teamed spectators ( /specred, /specblue, /specnone ) - added ignore functions for radio ( /radio_ignore clientnum, /radio_unignore, /radio_ignorelist, /radio_unignore all ) 20/12/2001 - added g_minNudge g_maxNudge g_minPackets and g_maxPackets so that servers can control them on the clients - finally fixed id's fucked up CPMA truelightning - added cg_nomip ( loads graphic content except map, with picmip 0 ) - added g_describeServer ( describe server type in the hostname ) 24/12/2001 - added g_instagib for CCTF - added g_minPlayersForHighscores which does what it says 27/12/2001 - players can now start moving at the 4th second of warmup in a CTFS round - added g_maxTeamKnockback cvar for CTFS, where it specifies the max amount of knockback you receive from teammates - added system to prevent respawning right next to the player who just killed you - added new checks to prevent getting hooked by someone and the cord going through walls 1/1/2002 - added Score_red, Score_blue, Players_red, Players_blue, Score_time serverinfo CVARS accessible through status requests for ping tools VERSION 1.2 7/1/2001 - fixed getting defend flag points near you flag in CTFS when you are on offense - fixed server spam of CS_SERVERINFO on player connect (cl_parseservermessage error) - fixed server spam of CS_SERVERINFO on map_restart - fixed teamed spectators not able to global chat - fixed scoreboard error where player names are not drawn when connecting - fixed error with cg_acceptVoiceChats where it prevented writing of voice text - fixed grapple through floor on q3wc1 - fixed S_FindName error (hard to verify, but should be fixed) - fixed server crash because of invalid clientnums caused by my floodprotect - fixed server crash because of bad IO handling in new ban code - fixed james model bug - fixed no quickstart server on fresh install - offensive round marker under scores now more apparent in CTFS - switching to spectator in CTFS makes you lose your score, people who wish to switch teams need to wait for the warmup of their offensive round (this feature is required to let people keep their score and not abuse team switching by switching teams to always be playing offensive rounds to get more points) 9/1/2001 - fixed gauntlet hit in CTFS warmup - fixed knockback for shotgun in CTFS (using g_maxTeamKnockback) - grapple now has 2 modes, predicted mode for hpbs and non-predicted mode for lpbs (cg_predictGrapple 0 or 1) - fixed quickstart menu not adding servers correctly