// typical game server configuration // use: // quake3e.exe +exec server.cfg // some important cvars [with descriptions] // rcon(administrator) password seta rconPassword "" // allow clients download required game data (mods,maps) from the server seta sv_allowDownload "1" // set download location(http/ftp) for fast-download featire // can be your own host or some pub with reqired pk3 files seta sv_dlURL "" // amout of time (in seconds) that should elapse before dropping // non-responding client (missing connection etc.) seta sv_timeout "200" // frequency at which game logic will run and snapshots being send to clients; // higher values provides 'sharper' feeling but also requires more CPU power // and more (which is very important) outgoing network bandwidth // 20 is the default value seta sv_fps "30" // if set to 1 - client will load and use only pk3s allowed by server seta sv_pure "0" // server same seta sv_hostname "Edawn Q3 Server" // max. connected players seta sv_maxclients "20" // set alternative master servers there if any seta sv_master3 "" seta sv_master4 "" seta sv_master5 "" // server-side fix for frameloss bug for 1.32b clients // - disable it if all your players using edawn+1.32e // or you need to maintain GTV-compatibility seta sv_levelTimeReset "0" //seta sv_strictAuth "0" //seta sv_lanForceRate "1" //seta sv_punkbuster "0" // *********************************************** // initial mod settings, can be altered by players // during gameplay or by rotation/ruleset systems // *********************************************** // referee passwords(s), semicolon-separated (;) seta refereePassword "" // referee commands seta g_referee "map_restart,nextmap,map,kick,mute,unmute,forceteam,lock,unlock,speclock,timeout,timein,teamready,timelimit,g_warmup,g_suddendeath,scorelimit,fraglimit,capturelimit,roundlimit" // red team name seta g_redTeam "" // blue team name seta g_blueTeam "" // probably most important cvar :) seta g_ruleset "default.cfg" seta timelimit "6" seta fraglimit "40" seta roundlimit "0" seta capturelimit "10" seta g_maxTeamClients "0" seta g_maxGameClients "0" seta g_log "myserver.log" seta g_logSync "1" seta g_unlagged "1" seta g_specLock "0" seta g_matchmode "1" // max. number of votes allowed during level session for each player seta g_allowVote "3" // allowed set of vote commands seta g_voteStrings "map_restart,map,nextmap,kick,fraglimit,timelimit,capturelimit,g_gametype" seta g_bans "bans.txt" seta g_crontab "crontab.txt" seta g_motdFile "motd.txt" seta g_rotation "rotation.txt" seta g_voteconf "voteconf.txt" seta g_chatDelay "0" seta g_chatProtection "0" seta g_inactivitySpectator "0" seta g_holyshit "0" seta g_speed "320" seta g_warmup "20" seta g_teamForceBalance "0" seta g_autoJoin "1" seta g_friendlyFire "0" seta g_suddenDeath "1" seta g_teamBalance "1" seta g_validTLD "0"