// ==================================================== // ROCKETSCIENCE'S PORTAL.CFG - THREEWAVE ALL-GAMETYPES // ==================================================== // ============================= p_defaultGametype 10 // "4" = Threewave CTF, "9" = CaptureStrike, "10" = Classic CTF // ============================= p_disableLastPlayedPortals 1 // "1" = disable last 4 played maps in the portal // ============================= p_enablePortal 1 // "0" = portal disabled. // "1" = every other map will be the portal. // ============================= p_gametypeVote 1 // "1" = gametype voting room after the minigame is completed. // "0" = the map ends after the minigame is completed. // ============================= p_randomPortal 0 // "0" = prevent less popular maps being voted by chance. // ============================= p_voteSeconds 60 // After the first person has voted, this timer counts down. // When it reaches zero, all map voting is over. // ============================= // =========================== // MAP VOTING-ROOM SETUPS // =========================== // ROOM 1 - THREEWAVE MAPS seta p_portalMap01 "q3w1" seta p_portalMap02 "q3w2" seta p_portalMap03 "q3w3" seta p_portalMap04 "q3w4" seta p_portalMap05 "q3w5" seta p_portalMap06 "q3w6" seta p_portalMap07 "q3w7" seta p_portalMap08 "q3w8" // =========================== // ROOM 2 - COMPILATION PACK 1 seta p_portalMap09 "q3wcp1" seta p_portalMap10 "q3wcp2" seta p_portalMap11 "q3wcp3" seta p_portalMap12 "q3wcp4" seta p_portalMap13 "q3wcp5" seta p_portalMap14 "q3wcp6" seta p_portalMap15 "q3wcp7" seta p_portalMap16 "q3wcp8" // ========================= // ROOM 3 - COMPILATION PACK 2 seta p_portalMap17 "q3wcp9" seta p_portalMap18 "q3wcp10" seta p_portalMap19 "q3wcp11" seta p_portalMap20 "q3wcp12" seta p_portalMap21 "q3wcp13" seta p_portalMap22 "q3wcp14" seta p_portalMap23 "q3wcp15" seta p_portalMap24 "q3wcp16" // ========================= // ROOM 4 - CLASSIC CTF MAPS seta p_portalMap25 "q3wc1" seta p_portalMap26 "q3wc2" seta p_portalMap27 "q3wc3" seta p_portalMap28 "q3wc4" seta p_portalMap29 "q3wc5" seta p_portalMap30 "q3wc6" seta p_portalMap31 "q3wc7" seta p_portalMap32 "q3wc8" // ========================= // ROOM 5 - ID & SILLY CTF MAPS seta p_portalMap33 "q3ctf1" seta p_portalMap34 "q3ctf2" seta p_portalMap35 "q3ctf3" seta p_portalMap36 "q3ctf4" seta p_portalMap37 "q3tourney6_ctf" seta p_portalMap38 "q3wxs1" seta p_portalMap39 "q3wxs2" seta p_portalMap40 "q3wxs3" // ========================= // ROOM 6 seta p_portalMap41 "" seta p_portalMap42 "" seta p_portalMap43 "" seta p_portalMap44 "" seta p_portalMap45 "" seta p_portalMap46 "" seta p_portalMap47 "" seta p_portalMap48 "" // ========================= // ROOM 7 seta p_portalMap49 "" seta p_portalMap50 "" seta p_portalMap51 "" seta p_portalMap52 "" seta p_portalMap53 "" seta p_portalMap54 "" seta p_portalMap55 "" seta p_portalMap56 "" // ========================= // ROOM 8 seta p_portalMap57 "" seta p_portalMap58 "" seta p_portalMap59 "" seta p_portalMap60 "" seta p_portalMap61 "" seta p_portalMap62 "" seta p_portalMap63 "" seta p_portalMap64 "" // ========================= // =========================== // DISABLING SPECIFIC MAPS // =========================== // p_disablePortalList is a list of numbers relating to seta p_portalMap## ... // ... which disables any of the maps by barring them off, // ... but leaves the levelshots for disabled maps in place. // The idea is that you can see that a map WAS there, but is not available at this time. // =========================== // Example: // seta p_disablePortalList "02,03,05" = Disable p_portalMap02, p_portalMap03 & p_portalMap05 // =========================== // RECOMMENDED MAPS TO DISABLE - THREEWAVE ALL GAMETYPES seta p_disablePortalList "06,08,11,14,18,21,33,34,35,36,37,40" // =========================== // 01,02,03 .. Threewave Original .. q3wctf 1,2,3 // 05,06,08 .. Threewave Newer .. Gospel Crossings, Black Sky Mining, Denali Base // 10,11,14,16 .. Compilation Pack 1 .. Cold + Hot Crossings, Devolved(Mexx), Harsh Grounds // 18,21 .. Compilation Pack 2 .. Crude Crossings, Funk Dat! // 33,34,35,36,37 .. Standard ID maps .. q3ctf 1,2,3,4, q3tourney6_ctf // 38,39,40 .. Silly Maps .. Silly Railings, Silly Shootings, Silly CTF // =========================== // =========================== // PORTAL GAMETYPE SETUP // =========================== seta p_gtPortal01 "-1" seta p_gtPortal02 "4" seta p_gtPortal03 "9" seta p_gtPortal04 "10" seta p_gtPortal05 "-1" // =========================== // p_gtPortal[01-05] correspond to the five portals // which can be voted for in the gametype voting ROOM. // Team arena gametypes are not supported. // =========================== // -1 - Disable this portal // 0 - Free For All // 1 - Tournament // 2 - Single Player (invalid, don't use this) // 3 - Team Deathmatch // 4 - ThreeWave CTF // 5 - One flag CTF (invalid, don't use this) // 6 - Obelisk (invalid, don't use this) // 7 - Harvester (invalid, don't use this) // 8 - Portal (invalid, don't use this) // 9 - CaptureStrike // 10 - Classic CTF // =========================== // Example of how to set up portal "03" for CaptureStrike: seta p_gtPortal03 "9" // =========================== // =========================== // SERVER START-UP // =========================== seta GotoPortal "g_gametype 8;map q3start" vstr GotoPortal // =========================== // ================================================= // ==== Portal Config Layout by RocketScience ==== // ===== The Best Quake Configs in the World ===== // ======== Courtesy of =Airborne*Assault= ======= // ================================================= // ======= Specially licensed to Threewave ======= // ===== for distribution with Threewave Mod ===== // ============== 10th January 2002 ============== // =================================================