Threewave
CaptureStrike
g_gametype 9
Overview
CaptureStrike is a fast paced
blend of Capture the Flag, Rocket Arena, and CounterStrike. Teams take turns
being Offence or Defense and battle until one team is dead, or the Offense
team captures the flag.
Info and Rules
- Teams Take turns being Offense
or Defense.
- The Goal of the Offensive team is to
capture the enemy flag.
- The Goal of the Defensive team is to
eliminate the enemy, prevent the enemy from touching your flag, prevent the
enemy from capturing your flag.
- Each turn Lasts up to 2.5
minutes.
- Once you die you stay dead until the turn
completes.
- At the conclusion of a turn the
teams switch offense and defense to complete the round.
- 2 'Turns' make a 'Round'
- You spawn with an assortment of
weapons and ammo, all for free!
- Players have the ability to rocket
jump without doing damage to their health, but will damage armor.
- When your flag is white, you are
Offense, the white flag cannot be picked up by the enemy.
- Offense must attack the enemy base,
grab their flag, and return to their white flag at home to capture.
- When a flag carrier is killed, the
flag stays where it drops and cannot be returned to the enemy base by touching
it.
- After the last person is killed on
either team, the round is over. If the Offense team has the enemy flag, and
proceeds to kill all the enemy on the way home to cap they will be awarded the
same 2 points they would have received if they had capped. You cannot get the
2 points for capping and 2 points for killing the enemy team, only one or the
other.
- By default, servers will use a limit
of 15 team points to determine the end of play on that level. If a round
is in progress the level will not end until both teams have completed their turn
within that round. In the event of a tie, more rounds will be held
until their is a decisive winner.
Team Points
Offense:
Touching the enemy Flag the first time in each
turn: 1 point.
Capturing the enemy Flag OR
Killing the entire enemy team: 2 points.
Defense:
There are no defensive points.
The objective is to prevent the offense from getting any points.
Personal Points
Personal Points are awarded on a basis similar
to CTF, and will be outlined further at a later date.
Sound Cues
Teammate killed: /sound/ctfs/teammatedied.wav
- Listen
You are the last man alive on your team:
/sound/ctfs/lastmanalert.wav - Listen
Your flag carrier is killed and the flag has
dropped: /sound/teamplay/flagret_blu.wav - Listen
If the Offensive team fails to get any points
they will hear: "Denied"
If the Defensive team denies the enemy from
scoring any points they will hear "Excellent"
The capture sound should be self explanitory.
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